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Mutate

34 commander-legal cards

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What it does

Mutate lets you cast certain creatures for an alternative cost to merge them with a non-Human creature you control, forming one creature with combined abilities. You choose to put the mutating card on top or bottom of the target; the topmost card determines name, power, and toughness, while all cards contribute their abilities. The merged pile is still a single creature that keeps any counters, Auras, and equipment. The biggest misconception: mutating isn't casting a creature spell that "enters the battlefield." The creature was already there, so it doesn't re-trigger ETB effects—but it does trigger "whenever this mutates" abilities. Also, it's one permanent; if it dies, all cards go to the graveyard together. In Commander, mutate stacks value by piling ability after ability onto one body, dodging summoning sickness if the base creature was already in play.

Iconic cards with Mutate

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Gemrazer
Sea-Dasher Octopus
Migratory Greathorn
Nethroi, Apex of Death
Sawtusk Demolisher
Auspicious Starrix
Dreamtail Heron
Pouncing Shoreshark
Parcelbeast
Glowstone Recluse
Boneyard Lurker
Dirge Bat
Brokkos, Apex of Forever
Souvenir Snatcher