← Keywords

Partner

129 commander-legal cards

Browse all 129 cards →

What it does

Partner lets you choose two legendary creatures as your commanders instead of one, as long as both have the Partner ability. Both go in your command zone at the start of the game, and both contribute to your color identity—which is the main appeal, since you can build, say, a four- or five-color deck from two two-color partners. The biggest misconception: Partner doesn't combine the two creatures or let you cast both for cheaper—each is cast separately and carries its own commander tax independently. Note that "Partner with [name]" is a different, more restrictive ability that only pairs with one specific creature. Generic "Partner" pairs with any other generic Partner commander. In Commander, Partner is powerful for color flexibility and redundancy; if one partner is removed repeatedly, you still have the other to apply pressure or enable your strategy.

Iconic cards with Partner

See all 129
Kodama of the East Tree
Sakashima of a Thousand Faces
Kediss, Emberclaw Familiar
Ardenn, Intrepid Archaeologist
Rograkh, Son of Rohgahh
Thrasios, Triton Hero
Malcolm, Keen-Eyed Navigator
Esior, Wardwing Familiar
Krark, the Thumbless
Tormod, the Desecrator
Tevesh Szat, Doom of Fools
Prava of the Steel Legion
Ikra Shidiqi, the Usurper
Tymna the Weaver