City of Brass
Price$9.43 $789.99
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City of Brass

Land

LegalEDHREC #98

Whenever this land becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.

Why is this card good?

City of Brass is one of the cleanest rainbow lands in the format — it taps for any color with no setup, no conditions, and no entering tapped. The 1 damage per tap is trivial in a 40-life environment, making it a near-strict upgrade over taplands and a reliable fixer in three-plus color decks. Who wants it: Any deck with demanding color requirements — 4- and 5-color commanders (Najeela, Kenrith, The First Sliver), heavy splash decks, and anything wanting consistent off-color mana on turn one. It's especially good when you need untapped fixing early to deploy a busy curve. When to skip it: Two-color decks rarely need it — duals, fast lands, and basics do the job without pinging you. It also matters in decks running Burning-Tree Emissary-style life-payment engines or against opponents with effects like Manabarbs/Citadel of Pain. And if your deck only casts colored spells occasionally, a basic or utility land is better. Bottom line: premium fixing, cheap inclusion, minimal downside.

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Played by these commanders

Rulings (3)

  • 2004-10-04

    The first ability triggers no matter how the land becomes tapped.

  • 2004-10-04

    On the other hand, you can tap City of Brass, put its triggered ability on the stack, and then respond to that ability by casting an instant or activating an ability using that mana. In that case, the instant spell or activated ability will resolve first.

  • 2004-10-04

    If you tap City of Brass while you are casting a spell or activating an ability, its ability will trigger and wait. When you finish casting that spell or activating that ability, City of Brass's triggered ability is put on the stack on top of it. City of Brass's ability will resolve first.

Discussion (0)