: Add one mana of any type that a land you control could produce.
Reflecting Pool is a near-universal fixer that scales with your manabase. It mirrors the mana types your other lands can produce, so in a deck with even a couple dual lands or basics, it effectively taps for any color you actually need.
Why it's good:
- Enters untapped, no life loss, no conditions — pure efficiency.
- Gets better in three-, four-, and five-color decks, where fixing is the bottleneck.
- Pairs beautifully with lands that already make "any color" (like Command Tower or a typed dual), letting it produce that same flexibility.
Who wants it: Any multicolor deck, especially 4-5 color Commanders (Najeela, Kenrith, the WUBRG goodstuff brews) and decks running lots of nonbasics. It's a staple in those manabases.
When to skip it: Mono-color and many two-color decks — here it just taps for one or two colors with extra steps, and a basic or untapped dual does the job with zero downside (it whiffs if your only other land is a Wastes or colorless land).
The types of mana are white, blue, black, red, green, and colorless.
Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs. For example, Vivid Crag says ", Remove a charge counter from Vivid Crag: Add one mana of any color." If you control Vivid Crag and Reflecting Pool, you can tap Reflecting Pool for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
Multiple Reflecting Pools won't help each other produce mana. If you control a Reflecting Pool, and all other lands you control either lack mana abilities or are other Reflecting Pools, you may still activate Reflecting Pool's ability — it just won't produce any mana.
Any replacement effects are considered by Reflecting Pool when determining the types of mana a land can produce.
Any change to a land's type or splicing of text into a land can affect the types of mana a land can produce.