Exotic Orchard
Price$0.20 $35.21
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Exotic Orchard

Land

LegalEDHREC #9

{T}: Add one mana of any color that a land an opponent controls could produce.

Why is this card good?

Exotic Orchard is one of the most-played lands in Commander for good reason: in a four-player game, your opponents are almost always producing a rainbow of colors, so this effectively taps for any color you need. It enters untapped and fixes mana for free, making it a premium land in three-, four-, and five-color decks. The catch is its reliability scales with table diversity. In a multiplayer pod it's nearly perfect; in 1v1 or against a mono-color opponent, it can whiff badly. Practically, that rarely matters at a Commander table — someone always shares or covers your colors. Best in greedy multicolor decks, WUBRG commanders, and any build straining for fixing. It also dodges the "fetch shock pain" cost of dual lands while staying untapped. Skip it only in mono-colored decks (where it's just a worse basic, since opponents must produce your color) or heavily 1v1-focused metas. Otherwise, it's an auto-include fixing staple.

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Rulings (5)

  • 2009-02-01

    Lands that produce mana based only on what other lands "could produce" won't help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce {G}. Your opponent's Exotic Orchard can produce {G} because you control a Forest. Your Exotic Orchard and your opponent's Reflecting Pool can each produce {G} because your opponent's Exotic Orchard can produce {G}.

  • 2009-02-01

    When determining what colors of mana your opponents' lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there are more than one, consider them in any possible order.

  • 2009-02-01

    The colors of mana are white, blue, black, red, and green. Exotic Orchard can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.

  • 2009-02-01

    Exotic Orchard doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.

  • 2009-02-01

    Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.

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