Temple Garden
Price$7.52 $19.41
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Temple Garden

Land — Forest Plains

LegalEDHREC #82

({T}: Add {G} or {W}.)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Why is this card good?

Temple Garden is premium fixing for any Selesnya (GW) deck, and one of the best dual lands you can run. The key is its typing: it's a Forest and a Plains, which means it fetches with both basic-land tutors (Farseek, Three Visits, Nature's Lore, Wood Elves) and untaps for Cloudpost-style synergies. That flexibility makes it strictly better than a basic and far more reliable than a tapland. The pay-2-life-or-tapped clause is the entire pitch: in a 40-life format, paying 2 life to come in untapped is almost always correct. Commander games are slow enough that the life rarely matters, while a tapped land on a key turn can cost you a swing. Run it in essentially every two-or-more-color deck with GW in its identity — tokens, +1/+1 counters, lifegain, Selesnya midrange, all want it. The only reason not to: ultra-budget builds (it's pricey) or mono-color decks that don't need the fixing.

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Rulings (2)

  • 2025-11-17

    If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.

  • 2025-11-17

    This land has two basic land types. It's not basic, so cards such as Tend the Sprigs can't find it, but it does have the appropriate land types for effects such as that of Great Arashin City (from the Tarkir: Dragonstorm release).

Discussion (0)