
Price$2.77 – $12.28
Buy on TCGplayerWar Room
Land
LegalCard DrawEDHREC #148
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Why is this card good?
War Room is one of the best colorless card-advantage lands in the format, and it slots into virtually any deck. The genius is the scaling cost: the fewer colors in your commander's identity, the cheaper the life payment. Mono-color decks pay just 1 life per card — that's premium, repeatable draw stapled to a land.
This makes War Room an auto-include in mono-color and two-color decks, where it acts as a mana-flooded insurance policy and grinds value in long games. It's especially strong in decks that struggle for card advantage — colorless artifact decks, mono-white, mono-red — colors historically starved for draw.
The downsides: it enters producing only colorless mana, which can strain greedy color requirements, and the activation cost (4 mana total) is slow. In four- and five-color decks you pay 4–5 life per card, which adds up fast and makes it far less appealing.
Skip it in heavily three-plus-color manabases or fast combo decks that don't want a colorless tapland. Otherwise, run it.
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Printings (14)
Played by these commanders
Zhulodok, Void Gorger100% of 1
Gisela, the Broken Blade100% of 1
Killian, Decisive Mentor100% of 1
The Tenth Doctor100% of 1
Nalia de'Arnise100% of 1
Nelly Borca, Impulsive Accuser100% of 1