
Cloud, Ex-SOLDIER
The Commander
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
Guide
Gameplan
Cloud is a Naya equipment-voltron deck that suits him up the moment he enters, then swings to draw cards and crack out Treasures once he hits 7 power. You ramp into him, stack Equipment to grow his power and trigger card draw across your team, and close games with oversized commander damage or a wide equipped board.
Strengths
- Built-in card advantage every combat scales with how many equipped creatures attack
- Treasure generation at 7+ power refuels into more Equipment and spells
- Haste plus the free attach on ETB means immediate pressure even after a reset
- Naya colors give the best Equipment payoffs, ramp, and combat tricks
Weaknesses
- Heavily commander-dependent; without Cloud the deck stalls and recasts get expensive
- Vulnerable to spot removal, bounce, and edicts that strip your suited-up threat
- Equipment-matters strategies are slow if Equipment is removed or the board is wiped
- Needs setup turns to assemble equip costs and reach 7 power
Key Cards
- Colossus Hammer — Cheap way to vault Cloud well past 7 power for Treasures and lethal commander damage.
- Sigarda's Aid — Flash and free attach lets you move Equipment around at instant speed and protect tempo.
- Puresteel Paladin — Free equips with metalcraft plus card draw turbocharge Cloud's attack triggers.
- Stoneforge Mystic — Tutors and cheats your best Equipment into play to suit Cloud and the team.
- Embercleave — Cheap to cast off a wide equipped board and instantly pushes Cloud to lethal trample damage.
- Open the Armory — Finds the exact Equipment you need to enable attach triggers or close the game.
Upgrade Path
Prioritize cheap free-equip and equip-cost reducers (Puresteel Paladin, Sigarda's Aid, Brass Squire) plus tutors like Stoneforge Mystic and Stonehewer Giant to assemble your package fast. Add protection (Swiftfoot Boots, Lightning Greaves, Heroic Intervention) so removal doesn't strand you, and lean on power-boosting Equipment like Colossus Hammer and Embercleave to reliably clear 7 power for Treasures. Round out with Naya ramp and a Sword of Feast and Famine / Sword of Fire and Ice suite for protection and extra value.
Core Cards
- Wooded Ridgeline100%
- Cinder Glade100%
- Sword of the Animist100%
- SOLDIER Military Program100%
- Heidegger, Shinra Executive100%
- Darksteel Plate100%
- Sungrass Prairie100%
- Sunscorched Divide100%
- Clever Concealment100%
- Champion's Helm100%
- Austere Command100%
- Hero's Blade100%
From 2 Mythicwyrm decks.
Win Conditions
- ▸Commander damage with an oversized, equipped Cloud (often via trample)
- ▸Wide team of equipped creatures swinging for lethal
- ▸Grinding out the table with relentless card draw and Treasure-fueled threats
Archetypes
- Equipment Voltron — Cloud's ETB attach and power-7 payoff reward loading a single creature with gear.
- Equipment Aggro/Go-Wide — His attack trigger draws a card per equipped attacker, rewarding a team of suited bodies.
- Value/Midrange — Treasures and per-combat card draw generate a self-sustaining advantage engine.
Combos
No combos found for this commander on Commander Spellbook.
Related Commanders
Same color identity (GRW), by popularity.

Zacama, Primal Calamity
EDHREC #1,774

Jetmir, Nexus of Revels
EDHREC #2,106

Gishath, Sun's Avatar
EDHREC #2,389

Pantlaza, Sun-Favored
EDHREC #2,396

Baylen, the Haymaker
EDHREC #2,601

Toph, the First Metalbender
EDHREC #3,721

Shalai and Hallar
EDHREC #3,830

Jinnie Fay, Jetmir's Second
EDHREC #4,193

Tifa, Martial Artist
EDHREC #4,224

Atla Palani, Nest Tender
EDHREC #4,391

Marisi, Breaker of the Coil
EDHREC #4,552

Rith, Liberated Primeval
EDHREC #4,699