Felisa, Fang of Silverquill
WBLegendary Creature — Vampire Wizard

Felisa, Fang of Silverquill

Mana value4EDHREC#4,557

The Commander

Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.

Guide

Gameplan

Felisa turns +1/+1 counters into a steady stream of flying Inkling tokens. You buff your creatures with counters (via Mentor, proliferate, and counter sources), then sacrifice or trade them to flood the board with evasive 2/1 fliers. Win through wide aerial swarms backed by anthems or aristocrats payoffs.

Strengths

  • Converts counters into tokens, doubling down on two of the strongest go-wide strategies
  • Mentor gives free counter generation just by attacking each turn
  • Flying evasion on both Felisa and the Inklings makes combat damage reliable
  • Strong synergy with sacrifice outlets and counter-doublers for explosive token output
  • BW gives access to premium removal, recursion, and board wipe protection

Weaknesses

  • Tokens are 2/1 and die to nearly any sweeper or pinger
  • Reliant on creatures with counters dying, so it needs sac outlets and counter sources working together
  • Felisa herself is fragile at 4 mana with no built-in protection
  • Slow to set up compared to dedicated combo decks
  • Vulnerable to graveyard hate and token hate (Torpor Orb-style effects don't stop it but anthem removal hurts)

Key Cards

  • Cathars' CrusadePours counters onto everything you play, fueling massive Inkling generation when those creatures die.
  • Ashnod's AltarFree sac outlet that converts counter-laden creatures into Inklings and ramp simultaneously.
  • Doubling SeasonDoubles both the +1/+1 counters and the Inkling tokens Felisa makes.
  • Anointed ProcessionDoubles the number of Inkling tokens created on each death trigger.
  • SkullclampDraw engine that kills your counter-bearing creatures to make Inklings while refilling your hand.
  • Branchstorm / Inspiring CallCounter-based card draw and protection that rewards a board full of buffed creatures.

Upgrade Path

Add counter doublers (Doubling Season, Hardened Scales) and token doublers (Anointed Procession, Parallel Lives) to multiply output, then layer reliable sac outlets like Viscera Seer and Ashnod's Altar. Tighten the aristocrats package with Blood Artist, Bastion of Remembrance, and Pitiless Plunderer for inevitability, and include proliferate sources like Flux Channeler to grow counters without combat. Top it off with protection (Teferi's Protection, Heroic Intervention) since your board is sweeper-vulnerable.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Swarm the skies with Inkling tokens buffed by anthems like Intangible Virtue
  • Aristocrats drain via Blood Artist and Zulaport Cutthroat as creatures die into tokens
  • Overrun-style finishers (Cathars' Charge, Craterhoof effects) to push lethal flying damage
  • Sacrifice-loop value engines grinding opponents out over time

Archetypes

  • TokensInklings flood the board and pair with anthems and token doublers for a wide aerial assault.
  • +1/+1 CountersFelisa rewards counter accumulation by turning every counter into a flying body on death.
  • AristocratsSacrificing counter-laden creatures generates value, tokens, and drain triggers.
  • Go-Wide AggroMentor and Inklings build an evasive army that overwhelms through the air.

Combos

Combos via Commander Spellbook.

Related Commanders

Same color identity (BW), by popularity.

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