Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
Garna turns your dying creatures into a steady stream of value—cards when attackers die, damage when blockers or sacrificed creatures die. Play a sacrifice-and-aggro hybrid: develop a wide board, attack relentlessly so deaths draw cards, and use aristocrats engines to drain opponents while replacing your losses. You grind incremental advantage until alpha strikes or sacrifice loops close the game.
Built-in card advantage and reach in a color pair that normally struggles to refill its hand
Rewards aggressive attacking AND defensive trading, so combat is rarely a bad spot
Synergizes with both go-wide tokens and sacrifice/aristocrats shells
Only 4 mana and easy to recast, keeping the engine online
Engine stalls if Garna is removed or the board gets swept and you can't rebuild
No evasion or protection on the commander herself—she dies easily in combat
Damage trigger is small (1 per opponent), so it rarely wins alone
Red-black lacks strong enchantment/artifact removal and resilient ramp