, : Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Assemble a critical mass of Shrines—especially the cycle of Go-Shintai legends—so their stacking triggers snowball each turn into card draw, tokens, damage, and board control. Go-Shintai of Life's Origin makes a token whenever any nontoken Shrine enters and can recur dead enchantments from the graveyard, turning every wipe into fuel. You grind value until the Shrine engine overwhelms the table.
Five-color identity lets you run the best enchantment and ramp support from every color
Powerful built-in recursion that beats board wipes and enchantment removal
Token generation provides chump blockers, sacrifice fodder, and enchantress payoffs
Snowballs hard once multiple Shrines are online, generating value across every upkeep
Synergizes with strong enchantress card-draw engines for explosive refills
Slow and needs several pieces assembled before it does meaningful work
Five colors makes mana bases expensive and demands heavy fixing
Vulnerable to targeted commander removal and graveyard hate
Board wipes that exile (rather than destroy) hose the recursion plan
Can be tax-locked since its ability requires WUBRG plus a tap
Generates Treasure to fix and ramp the demanding five-color, WUBRG-hungry mana base.
Tighten the mana base with all five fetch/dual lands, signets, Talismans, and Smothering Tithe so you reliably hit WUBRG. Add protective and tutoring enchantment support—Privileged Position, Greater Auramancy, Idyllic Tutor, Enlightened Tutor—plus more enchantress engines like Setessan Champion and Sythis. For a faster clock, lean into a token wincon (Cathars' Crusade, Parallel Lives, Doubling Season) or a deterministic enchantment combo to close before the slow engine gets disrupted.