
Shay Cormac
The Commander
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Guide
Gameplan
Shay Cormac is a two-mana voltron/removal hybrid who punishes opponents' creatures: tag them with bounties via your targeted removal, then cash them in by killing them to grow Shay with stacks of +1/+1 counters while the activated ability strips away the protection that usually saves problem permanents. You spend early turns deploying interaction and ramp, then snowball Shay into a lethal threat backed by repeatable removal.
Strengths
- Two-mana commander that turns your removal suite into card-advantage and a growth engine simultaneously
- The
ability nullifies hexproof, indestructible, ward, protection, and shroud—answering otherwise untouchable threats and combo pieces
- Grows extremely fast: every bountied creature death is two counters, so board wipes and combat can swing the game in one turn
- Cheap to recast and abuses the entire B/W targeted-removal and edict ecosystem
Weaknesses
- Shay has no innate evasion or protection himself, making him vulnerable to removal once he's a threat
- Voltron lines fold to a single targeted Swords to Plowshares or chump-block walls without trample/menace support
- Bounty counters require you to target opponent creatures, so wraths and edicts don't generate the snowball unless you tag first
- B/W lacks card draw and ramp depth, so engine-heavy builds can stall on resources
Key Cards
- Swords to Plowshares — Premier one-mana removal that tags a creature with a bounty—but exile won't trigger the death payoff, so save it for true threats.
- Bedevil — Flexible targeted destruction that plants a bounty and kills, feeding Shay two counters when the creature dies.
- Heartless Hidetsugu style ping effects, replaced by Soul Snare — Repeatable or cheap targeting effects let you stack bounties before a board wipe.
- Toxic Deluge — After tagging multiple creatures, a wrath cashes in every bounty at once for a massive Shay buff.
- Skullclamp — Essential card draw engine in a counters/aristocrats shell to refuel B/W's thin card advantage.
- Rogue's Passage — Gives the growing Shay guaranteed evasion to push commander damage through clogged boards.
Upgrade Path
Push power by adding cheap, repeatable targeting effects (pingers, auras like Soul Snare/Journey to Nowhere, and recurring removal) so you can apply many bounties before a sweeper. Improve consistency with the best B/W ramp and card draw (Sol Ring, Talisman of Hierarchy, Phyrexian Arena, Skullclamp) and tighten the curve toward instant-speed interaction. For the kill, add reliable evasion and protection for Shay—Whispersilk Cloak, Rogue's Passage, Lightning Greaves, and Swiftfoot Boots—plus a few extra-combat or trample enablers to ensure your snowballed counters actually convert to lethal damage.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Commander damage from a counter-pumped Shay with trample or unblockable evasion
- ▸Grinding the board with repeatable removal until opponents have no answers, then attacking out
- ▸Combining a wrath with multiple stacked bounties to instantly make Shay lethal
- ▸Aristocrats-style attrition draining life while Shay closes the game
Archetypes
- Voltron — Bounty-counter deaths pile +1/+1 counters onto Shay, turning him into a fast, evasion-enabled commander-damage threat.
- Removal Control — His protection-stripping ability and bounty mechanic reward a heavy targeted-removal and edict package that grinds opponents out.
- Aristocrats — Effects that force or enable creature deaths convert bounties into payoff, pairing naturally with sacrifice and death triggers.
- Stax/Punisher — Stripping indestructible and ward lets you reliably destroy mana rocks, lands, and resilient hatebears to lock opponents down.
Combos
- Shay Cormac + Agatha's Soul Cauldron + Walking Ballista
→ Destroy each creature that enters the battlefield under an opponent's control, Destroy all creatures opponents control, Lock
- Shay Cormac + Agatha's Soul Cauldron + Triskelion
→ Destroy each creature that enters the battlefield under an opponent's control, Destroy all creatures opponents control, Lock
Combos via Commander Spellbook.
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