
Tymna the Weaver
The Commander
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Guide
Gameplan
Tymna turns combat damage into a steady stream of cards, paying life you regain through her lifelink and aggressive token attacks. You deploy small evasive creatures and go wide, poke each opponent for damage, then refill your hand every turn. As a Partner commander she's almost always paired with another partner to round out colors or add a second threat.
Strengths
- Repeatable card advantage that outpaces most non-blue decks
- Lifelink keeps the life-payment engine sustainable
- Cheap 3-mana body that's easy to recast and protect
- Partner flexibility lets you splash into stronger color pairs (Thrasios, Kraum, Tana, etc.)
- Aristocrats/tokens synergy with go-wide strategies
Weaknesses
- Drawing requires connecting in combat, so board wipes and removal stall the engine
- Life payment can be punishing against burn or life-loss decks
- 2/1 body dies to almost anything
- Needs evasion or wide boards to hit multiple opponents reliably
- Slower than dedicated cEDH combo if not built around fast mana
Key Cards
- Esper Sentinel — Stacks even more passive card draw on top of Tymna's combat draws while taxing opponents.
- Skullclamp — Turns your expendable tokens and small attackers into a second card-draw engine.
- Anguished Unmaking — Clean, instant-speed answer to any problematic permanent in BW.
- Smothering Tithe — Generates the explosive mana you need to deploy threats and pay life-and-draw aggressively.
- Swords to Plowshares — Premier cheap removal to clear blockers and protect your damage engine.
- Bitterblossom — Drip-feeds evasive flyers that connect for Tymna draws and fuel sacrifice synergies.
Upgrade Path
Add fast mana (Mana Crypt, Sol Ring, Mana Vault) and efficient tutors (Demonic, Vampiric, Enlightened) to assemble engines faster, and pick a strong partner like Thrasios for a card-advantage engine or a combo finish. Lean into low-curve evasive creatures plus Skullclamp and Esper Sentinel to maximize draws, and tighten the interaction suite with cheap removal and counterspells (via the partner's colors). Trim clunky high-cost cards so every turn either draws, protects, or advances a win.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Going wide with tokens and overrun/anthem effects for lethal combat
- ▸Aristocrats drain via Blood Artist, Zulaport Cutthroat, or similar
- ▸Out-grinding the table on card advantage then deploying a finisher
- ▸cEDH combo lines enabled by the second partner commander
Archetypes
- Aristocrats — Cheap creatures that attack also feed sacrifice outlets and drain effects while Tymna refills your hand.
- Tokens / Go-Wide — Multiple attackers maximize opponents-damaged and pile on Tymna's card draw.
- Midrange Value — Lifelink and repeatable draw let you grind out long games on raw card advantage.
- cEDH Partner Shell — Often paired with Thrasios or Kraum as a card-advantage engine supporting a fast combo finish.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (BW), by popularity.

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