
Ultimate Green Goblin
The Commander
At the beginning of your upkeep, discard a card, then create a Treasure token.
Mayhem (You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Guide
Gameplan
Ultimate Green Goblin turns your upkeep into a reliable engine: discard a card, make a Treasure, and either reanimate the discarded threat or recast it via Mayhem. You ramp aggressively with Treasures while filling your graveyard, then convert that fuel into oversized threats, reanimation, or burn to close the game. Build around the fact that discard is upside, not a cost.
Strengths
- Free recurring Treasure each turn ramps and fixes mana in a two-color deck
- Built-in graveyard filling enables reanimator and madness/Mayhem payoffs
- Mayhem lets the commander itself recur after being discarded or killed
- Cheap 3-mana commander gets back on the board fast after removal
- Treasures fuel sacrifice, artifact, and big-mana payoffs
Weaknesses
- Forced discard each upkeep can hurt with an empty or wrong hand
- Relies on graveyard, so graveyard hate (Rest in Peace, Bojuka Bog) is devastating
- No inherent evasion or protection—commander is fragile and a removal magnet
- Card disadvantage if you can't profit from what you discard
- Treasure ramp invites artifact wipes like Vandalblast
Key Cards
- Faithless Looting — Doubles down on the loot-and-discard plan to pitch reanimation targets early.
- Reanimate — Cheaply returns whatever giant threat you discarded to the battlefield.
- Animate Dead — Reliable repeatable reanimation that turns forced discards into bombs.
- Archfiend of Ifnir — Punishes opponents every time you discard, turning your upkeep into a board wipe engine.
- Bone Miser — Converts each discard into cards, mana, or tokens for explosive value.
- Dockside Extortionist — Treasure generation synergizes with your token output for big mana swings.
- Goblin Welder — Sacrifices Treasures to cheat artifacts and abuse your graveyard.
Upgrade Path
Add premium reanimation (Reanimate, Animate Dead, Persist) with high-impact discard targets like Archon of Cruelty and Sheoldred, Whispering One. Lean into Treasure payoffs (Dockside, Mr. House) and graveyard protection so a single Rest in Peace doesn't end your game, and include fast mana like Dark Ritual and Jeweled Lotus to deploy your commander and reanimation ahead of curve.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Reanimating an evasive beater (Archon of Cruelty, Razaketh) and grinding out incremental value
- ▸Treasure-fueled X-burn or big-mana finishers
- ▸Aristocrats drain via repeated sacrifice and recursion
- ▸Goblin Welder/Daretti loops abusing artifacts and the graveyard
Archetypes
- Reanimator — Forced upkeep discard plus Treasure ramp lets you pitch and reanimate huge threats consistently.
- Madness/Discard Matters — Mayhem and discard payoffs reward dumping cards from hand every turn.
- Treasure/Artifacts — Steady Treasure generation fuels artifact synergies and big-mana plays.
- Aristocrats — Sacrificing Treasures and recurring creatures feeds drain and sacrifice engines.
Combos
No combos found for this commander on Commander Spellbook.
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