Vault of Champions
Price$16.45 $23.41
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Vault of Champions

Land

LegalEDHREC #169

This land enters tapped unless you have two or more opponents.

{T}: Add {W} or {B}.

Why is this card good?

Vault of Champions is one of the best dual lands you're not thinking enough about — specifically because of its Commander-tailored downside. The "enters tapped unless you have two or more opponents" clause is nearly free in multiplayer, where you almost always start with three opponents. It effectively gives you an untapped Orzhov dual for zero card or mana cost. Why it's good: Untapped duals matter for tempo, and color-fixing in two-color decks reduces stumbles. Orzhov decks — aristocrats, lifegain, tokens, sacrifice, even stax — all want consistent W/B access on curve. Who wants it: Any two-color Orzhov deck, full stop. It's also fine in W/B segments of three-color decks (Mardu, Esper, Abzan) where you value untapped fixing. When not to play it: Heavy 1v1 Commander or duel-focused pods, where it usually enters tapped and you'd prefer a true untapped dual. Also skip it if you're running a tight basic-heavy manabase for landfall/Field of the Dead synergies. Otherwise, it's an easy include.

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