Amy Rose
WRLegendary Creature — Hedgehog Warrior

Amy Rose

Mana value4EDHREC#8,499

The Commander

Haste

Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power.

Guide

Gameplan

Suit up Amy Rose with cheap, powerful Equipment and start swinging on turn 4 thanks to haste. Each combat she free-attaches an Equipment (saving equip costs) and pumps a second attacker by her power, turning a wide or aggressive board into lethal damage fast. You win through repeated aggressive attacks backed by Equipment value.

Strengths

  • Free equip every combat saves enormous mana and lets you reattach gear mid-game
  • Haste means she pressures the table the turn she lands
  • The +X/+0 buff scales with her own power, enabling huge alpha strikes or one-shot kills
  • RW has the best Equipment payoffs, anthem effects, and aggressive curve

Weaknesses

  • Heavily commander-dependent; removal or repeated bounce slows you to a crawl
  • Equipment-light starts leave the attack trigger doing little
  • Vulnerable to board wipes and Fog effects common in multiplayer
  • Lacks card advantage and ramp inherent to the color pair, can run out of gas

Key Cards

  • EmbercleaveA cheap, free-attach finisher that gives double strike and trample, turning her buff into one-shot kills.
  • Sword of Fire and IceFree-attaching it each combat grants protection, card draw, and burn damage with no equip cost.
  • Colossus HammerAmy's free attach trigger ignores its absurd equip cost, instantly making a creature a +10/+10 threat.
  • Puresteel PaladinFree equips and card draw make Equipment swarm explosively while feeding Amy more gear.
  • Sigarda's AidFlash in Equipment and auto-attach, giving Amy combat tricks and ambush blockers.
  • Sram, Senior EdificerDraws a card for every Equipment cast, solving the deck's card-advantage problem.

Upgrade Path

Tighten the curve with the best cheap Equipment (Swords, Embercleave, Colossus Hammer) and add reliable card draw like Sram, Puresteel Paladin, and Welding Jar protection. Add protective gear (Hexproof/indestructible sources) and recursion so a removed Amy doesn't end your plan, plus fast mana like Sol Ring and Fellwar Stone to deploy her ahead of curve. For higher power, lean into double-strike enablers and trample to convert her self-pump into reliable turn-five kills.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Voltron commander damage with Embercleave or double-strike swords
  • Alpha strikes buffing a second attacker for lethal
  • Wide aggressive boards with anthem and Equipment buffs overwhelming the table

Archetypes

  • Equipment VoltronHer free-attach trigger removes equip costs, letting you load Amy with game-ending gear cheaply.
  • Aggro/Go-WideThe +X/+0 to a second attacker rewards a developed board and pushes through extra damage.
  • Combat ComboPairing double strike Equipment with her self-pump enables commander-damage one-shots.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (RW), by popularity.

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