
Dragonlord Ojutai
The Commander
Flying
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Guide
Gameplan
Resolve Dragonlord Ojutai, protect it with hexproof while it sits untapped on your turn, then swing for 5 evasive flying damage that both advances your clock and digs you toward answers and threats. The deck plays as a UW control/tempo shell that stabilizes the board, builds card advantage off combat damage, and grinds opponents out before closing with the air or a big finisher.
Strengths
- Built-in protection: hexproof while untapped dodges most spot removal and forces board wipes or instant-speed tapping
- Strong card advantage engine that snowballs once connecting in combat
- Evasive 5-power flyer wins races and pressures planeswalkers/players quickly
- UW control gives access to the best wraths, counterspells, and stax pieces
Weaknesses
- Vulnerable when attacking (tapped = no hexproof), so attack steps invite removal
- Board wipes still kill it; you must rebuild card advantage from scratch
- Slow against fast combo and go-wide aggro that ignores a single flyer
- UW lacks ramp and card draw outside of Ojutai itself, leading to clunky early turns
Key Cards
- Swiftfoot Boots — Grants haste so Ojutai can attack the turn it lands and retains hexproof from other angles.
- Teferi's Protection — Phases out your whole board to dodge wraths and protect Ojutai while it's tapped.
- Propaganda — Discourages attacks back, letting Ojutai stay untapped and untouchable defensively.
- Smothering Tithe — Premier white ramp/card advantage that fixes UW's biggest weakness.
- Cyclonic Rift — One-sided reset that clears blockers for a lethal Ojutai swing or saves your board.
- Rite of Replication — Kicked copies of Ojutai (or another bomb) create an overwhelming evasive army.
Upgrade Path
Lean into UW's premium interaction (Swords to Plowshares, Counterspell, Mana Drain, Supreme Verdict) and protection (Heroic Intervention's white analogs, Teferi's Protection) so Ojutai survives wraths. Add real ramp and fixing (Smothering Tithe, mana rocks, Sol Ring) to smooth out UW's slow starts, and consider a compact finisher or extra-turns package (Time Warp effects) to convert Ojutai's evasion into faster lethal.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Repeated 5-damage flying swings while burying opponents in card advantage
- ▸Voltron kills with equipment/auras on a hexproof carrier
- ▸Cloning Ojutai or deploying additional evasive threats to overwhelm the skies
- ▸Grinding to a control endgame and finishing with a single resilient flyer
Archetypes
- Control — UW counterspells and wraths let Ojutai be the lone, hard-to-kill win condition.
- Voltron — Hexproof while untapped makes Ojutai a resilient carrier for equipment and auras.
- Tempo/Tap-out Midrange — Evasive beats plus the combat-trigger card advantage grind opponents into the dirt.
- Flyers/Skies — UW supports an evasive flying tribal package that closes games through the air.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (UW), by popularity.

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