Higure, the Still Wind
ULegendary Creature — Human Ninja

Higure, the Still Wind

Mana value5EDHREC#5,452

The Commander

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.

{2}: Target Ninja creature can't be blocked this turn.

Guide

Gameplan

Higure is a mono-blue Ninjutsu commander that turns evasive attackers into a recurring tutor engine. You play cheap unblockable threats, ninjutsu Higure (or other ninjas) into play after they connect, tutor up more ninjas on damage, and grind incremental card and tempo advantage until your evasive army or commander damage closes the game.

Strengths

  • Repeatable Ninja tutoring on combat damage builds card advantage every turn
  • Ninjutsu dodges sorcery-speed removal and returns ninjas to dodge board wipes
  • Self-unblockable ability ({2}) reliably connects Higure and other ninjas
  • Cheap evasive creatures double as ninjutsu enablers and bounce-replay value
  • Mono-blue gives access to the format's best counterspells and card draw

Weaknesses

  • Mono-blue lacks efficient removal and struggles versus resilient artifact/enchantment threats
  • Relies on attacking, so Fog effects, flyers/reach blockers, and pillowfort hose the plan
  • Commander-damage and combat clocks are slow against fast combo decks
  • Vulnerable to graveyard/exile removal that strands tutored ninjas in hand
  • Ninjutsu requires unblocked attackers, so wide blockers and deathtouch disrupt the engine

Key Cards

  • Yuriko, the Tiger's ShadowThe premier Ninja payoff—triggers off combat damage to deal damage and dig, supercharging the Ninjutsu shell.
  • Ingenious InfiltratorDraws a card for each ninja that connects, converting your evasive attackers into refueling.
  • Thousand-Faced ShadowA one-mana cloning ninjutsu that snowballs your board and provides extra triggers.
  • Coastal PiracyTurns every evasive creature dealing damage into a card, mirroring Higure's tutor engine.
  • Tetsuko Umezawa, FugitiveMakes your small ninjas and tokens unblockable, guaranteeing ninjutsu setups and damage.
  • Cyclonic RiftMono-blue's premier blowout that clears blockers and protects your alpha strike.

Upgrade Path

Lean into the lowest-curve evasive enablers (Faerie Seer, Changeling Outcast, Mistblade Shinobi) so Ninjutsu is online every turn, and add card-draw payoffs like Coastal Piracy and Bident of Thassa. Tighten the manabase with fast lands and rocks (Sol Ring, Arcane Signet, Sea Gate Restoration) and pack interaction—Counterspell, Swan Song, Cyclonic Rift, Rapid Hybridization—to defend the engine and break through stalls.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Commander damage from an unblockable, equipped Higure or Yuriko
  • Chip damage from a wide, evasive ninja army with unblockable enablers
  • Yuriko-style life-loss triggers off repeated combat damage

Archetypes

  • Ninjas / TempoHigure tutors any Ninja on damage, making a dedicated ninja tribal beatdown deck consistent.
  • Voltron / Commander DamageSelf-unblockable plus equipment lets Higure carve out 21 commander damage.
  • Spellslinger ControlMono-blue counters and card draw protect a small evasive board while you tutor value.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (U), by popularity.

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