
Neheb, Dreadhorde Champion
The Commander
Trample
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Guide
Gameplan
Suit up Neheb, connect for combat damage, then loot away dead cards to refill your hand and generate a pile of red mana that lasts all turn. Dump that mana into X-spells, big haymakers, or extra combat steps to snowball into a one-turn kill. The deck plays as a mono-red voltron/spellslinger hybrid that turns one good attack into an explosive second main phase.
Strengths
- Generates huge bursts of red mana that doesn't empty between phases, fueling massive X-spells
- Built-in card advantage and looting keeps mono-red from running out of gas
- Only four mana and trample makes him easy to connect and recast after removal
- Rewards aggressive, proactive play and punishes opponents who can't block
Weaknesses
- Mono-red lacks ramp diversity, reliable interaction, and recursion
- Depends on combat connection—chump blockers, fog, and flyers stall the engine
- No protection in the command zone; spot removal or a wrath sets you back hard
- Mana burst is colorless red only, limiting fixing for splashable effects
Key Cards
- Comet Storm — Premier X burn spell to dump Neheb's mana into multiple faces or creatures for the kill.
- Fireball — Classic mana sink that converts the post-combat red flood into lethal damage.
- Aggravated Assault — Take infinite combat steps if you can net five red mana per swing through Neheb's trigger.
- Rogue's Passage — Guarantees Neheb connects through blockers to fire the loot-and-mana trigger.
- Sword of Feast and Famine — Untaps your lands on damage and grants protection, multiplying Neheb's explosive turn.
- Reforge the Soul — Wheels your whole hand alongside Neheb's looting to bury opponents in cards and trigger value.
Upgrade Path
Add fast mana and rituals (Mana Crypt, Jeska's Will, Mana Geyser) to extend explosive turns, plus strong evasion/protection like Lightning Greaves and Whispersilk Cloak to keep Neheb connecting. Tighten the combo package with Aggravated Assault and Hellkite Charger, and upgrade card filtering with wheels (Wheel of Fortune, Wheel of Misfortune). Finally, prioritize cheap interaction (Pyroblast, Abrade, Blasphemous Act) so a single board wipe doesn't end your game.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Sink Neheb's red mana into a giant X burn spell (Comet Storm, Fireball) to the face
- ▸Infinite combats via Aggravated Assault or Savage Beating powered by his mana
- ▸Voltron commander damage with equipment and evasion
- ▸Burn-the-table effects fueled by repeated combat triggers
Archetypes
- Voltron — Cheap evasive body wants equipment and auras to push damage and trigger his mana/draw.
- Spellslinger — Neheb's stockpiled red mana powers expensive X burn and storm-style finishers.
- Big Mana Combo — Pairs with extra-combat enablers like Aggravated Assault for repeatable, often infinite, attacks.
- Aggro — Mono-red beatdown that converts early pressure into card and mana advantage.
Combos
No combos found for this commander on Commander Spellbook.
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