
Orthion, Hero of Lavabrink
The Commander
,
: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
,
: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
Guide
Gameplan
Orthion turns a single value creature into an army for a turn. Use his cheap ability to copy a creature with a strong ETB or attack trigger, and ramp toward the 9-mana mode to make five copies at once for a explosive, game-ending burst. The haste tokens swing or trigger, then sacrifice—so you want bodies whose value comes from entering play, leaving combat, or attacking.
Strengths
- Generates massive ETB/attack value from one good creature for low mana on the cheap ability
- Mono-red is consistent and cheap, with deep ramp and rituals to power the big mode
- The five-copy mode is a one-card win when paired with the right creature
- Tokens sacrificing themselves enables aristocrats and death-trigger payoffs for free
Weaknesses
- Heavily reliant on the commander; without Orthion the deck does little
- Vulnerable to removal, summoning sickness exploits, and graveyard/tap-down hate
- Tokens vanish at end step, so chump-defense and persistent board presence are weak
- Mono-red lacks card draw and interaction outside of burn
Key Cards
- Combat Celebrant — Copying it grants extra combat steps—five copies means a one-turn-kill engine.
- Port Razer — Each copy that connects grants another combat, snowballing into lethal with Orthion's tokens.
- Terror of the Peaks — Each copy's ETB and the others entering deal stacking damage that can wipe a table.
- Magmatic Force — A copy-friendly bomb, but the real all-stars are damage-on-ETB and combat creatures.
- Kiki-Jiki, Mirror Breaker — Redundant copy effects let you double down on your best creature without Orthion.
- Jeska's Will — Burst mana to reach the
five-copy mode ahead of schedule.
- Thousand-Year Elixir — Untaps Orthion and removes summoning sickness so he activates the turn he lands.
- Dockside Extortionist — Copying it floods you with Treasures to immediately fuel the big activation.
Upgrade Path
Add fast mana and rituals (Mana Geyser, Jeska's Will, Dockside) so you reach the five-copy mode early, and include redundancy like Kiki-Jiki and Twinflame to protect against Orthion removal. Lean into one or two true combo finishers (Combat Celebrant for the kill, Terror of the Peaks as backup) and add haste/untap enablers like Lightning Greaves and Thousand-Year Elixir. Round out with mono-red card advantage (Wheel of Misfortune, Outpost Siege) to keep the gas flowing.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Copy an extra-combat creature (Combat Celebrant/Port Razer) for a lethal swing
- ▸Make five Terror of the Peaks copies to burn out the whole table on ETB
- ▸Aristocrats drain from the token sacrifices via Bastion of Remembrance or Mayhem Devil
- ▸Go wide with hasty token copies of a beefy attacker for commander damage or overrun
Archetypes
- Combat / Extra Combats — Copying Combat Celebrant or Port Razer chains attack steps for one-turn kills.
- ETB Value (Blink-style) — Tokens entering and dying replay powerful enter-the-battlefield triggers en masse.
- Aristocrats — End-step sacrifices feed Mayhem Devil, Bastion of Remembrance, and Zulaport-style drains.
- Combo — Orthion plus the right creature (e.g. extra-combat or damage-ETB bodies) closes games instantly.
Combos
No combos found for this commander on Commander Spellbook.
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