Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.
© 2026 Mythicwyrm. All rights reserved.
Rivaz of the Claw — Commander Hub · Mythicwyrm
Legendary Creature — Lizard Warlock Mana value 3 EDHREC #2,952
Discussion (0) Newest Oldest
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions ▸ Beating down with a wide board of evasive, menacing Dragons ▸ Burst damage from Scourge of Valkas / Terror of the Peaks triggers as Dragons flood in ▸ Dragon Tempest pinging the table on each Dragon cast▸ Recasting recurred Dragons turn after turn to grind opponents out Archetypes Dragon Tribal — Rivaz ramps, recurs, and rewards an all-Dragon roster better than almost any other commander. Reanimator — His graveyard recursion plus self-mill makes filling and emptying the yard a core line. Aristocrats — Dragons dying and re-entering pairs with ETB/death payoffs and sacrifice value engines. Combos No combos found for this commander on Commander Spellbook.
Related Commanders Same color identity (BR), by popularity.
Kardur, Doomscourge EDHREC #982
Mahadi, Emporium Master EDHREC #1,234
Chainer, Nightmare Adept EDHREC #1,566
Juri, Master of the Revue EDHREC #1,864
Alesha, Who Laughs at Fate EDHREC #1,931
Prosper, Tome-Bound EDHREC #2,225
Valgavoth, Harrower of Souls EDHREC #2,289
Mogis, God of Slaughter EDHREC #2,404
The Lord of Pain EDHREC #2,410
Kellogg, Dangerous Mind EDHREC #2,522
Rakdos, Patron of Chaos EDHREC #2,559
Kaervek the Merciless EDHREC #2,563
Menace
: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Rivaz is a dedicated Dragon tribal commander that ramps into your fatties and recurs them from the graveyard. You ramp early, deploy big Dragons, and use Rivaz's tap ability plus self-mill/reanimation to keep casting threats — including replaying dead Dragons each turn — until you overwhelm the table with evasive fliers.
Built-in two-mana ramp every turn that funds Dragon spells
Grindy graveyard recursion makes you resilient to spot removal and board wipes
Cheap commander (MV3) that comes down early and immediately accelerates
Menace makes Rivaz itself a real evasive threat
Heavily commander-dependent; without Rivaz the deck loses its ramp and recursion engine
Top-heavy curve can stumble if ramp is disrupted or Rivaz is repeatedly removed
No card draw or interaction built into the commander — must supply it from the 99
The 'exile when it dies' clause limits repeated reanimation of the same Dragon
Turns every Dragon you deploy or recast into immediate burn or a haste-enabled finisher.
Each Dragon entering deals damage equal to your Dragon count, often killing the table outright.
Punishes the board every time a Dragon enters, including all your recurred threats.
Stocks your graveyard with Dragons that Rivaz can recast directly, fueling the engine fast.
Massive ramp Dragon that snowballs your treasures into more huge spells.
Mass-reanimates your milled Dragons in one explosive turn to refill after a wipe.