Rose, Cutthroat Raider
RLegendary Artifact Creature — Robot

Rose, Cutthroat Raider

Mana value4EDHREC#4,399

The Commander

First strike

Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Whenever you sacrifice a Junk, add {R}.

Guide

Gameplan

Attack every opponent each turn to flood the board with Junk tokens, then sacrifice them for free card advantage and red mana to fuel an explosive go-wide or burn-heavy turn. Rose turns combat damage into resources, so you curve out aggressively early and snowball into a midgame where each attack refills your hand and ramps you. You close by chaining Junk-fueled spells, big swings, or sacrifice payoffs.

Strengths

  • Built-in card advantage and ramp that mono-red usually lacks, refueling every combat
  • First strike makes Rose a sticky, efficient attacker and trades well
  • Junk tokens are artifacts and sacrifice fodder, enabling multiple synergy axes
  • Aggressive multiplayer pressure—attacking all three opponents triples your Junk output

Weaknesses

  • Junk value requires you to attack, so board stalls and big blockers shut off your engine
  • Mono-red is weak to lifegain, fog effects, and pillowfort defenses
  • Removal-light color means problematic permanents (enchantments, hexproof threats) stick around
  • Relies on Rose connecting; commander removal or sweepers slow the whole plan

Key Cards

  • Reckless FireweaverPings each opponent whenever a Junk artifact enters, turning token generation into incremental burn.
  • Goblin BombardmentLets you sac Junk for damage and the red mana while drawing cards, a flexible outlet.
  • Mayhem DevilTriggers off both Junk creation and sacrifice, dealing damage on every loop.
  • Pia and Kiran NalaarProvides more artifact tokens and reach as both fodder and a sacrifice payoff body.
  • Krenko, Mob BossPairs go-wide token aggression with Rose's resource engine for explosive board states.
  • Birgi, God of StorytellingAdds red mana on each spell cast, compounding the mana from sacrificed Junk for big turns.

Upgrade Path

Add more no-attack-required token generators (Hordeling Outburst, Krenko) and artifact-token enablers so your Junk and aristocrat payoffs keep firing through board stalls. Lean into haste and evasion (Fervor, Goblin Rabblemaster, Rogue's Passage) to guarantee Rose connects, and include rituals or Treasure synergies to convert the red mana floods into game-ending burn. Tighten the curve and add efficient interaction like Vandalblast and Chaos Warp to cover mono-red's blind spots.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Aristocrat damage from Reckless Fireweaver and Mayhem Devil triggers as you spit out and sacrifice Junk
  • Wide aggressive swings backed by Krenko and token anthems
  • Burst burn turns powered by the red mana from sacrificed Junk
  • Recurring impulse-draw advantage out-resourcing opponents into a grinding aggro finish

Archetypes

  • AristocratsJunk tokens are endless sacrifice fodder for Mayhem Devil, Reckless Fireweaver, and Goblin Bombardment.
  • ArtifactsEvery attack produces artifact tokens that fuel affinity, improvise, and artifact-matters payoffs.
  • Aggro/Go-WideRose rewards swinging at all opponents, pairing with token makers for a wide, recurring assault.
  • SpellslingerJunk's card advantage plus red mana fuels chaining burn and impulse-draw payoffs.

Combos

Combos via Commander Spellbook.

Related Commanders

Same color identity (R), by popularity.

Discussion (0)