Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Soul of Windgrace is a Jund lands-matters commander that recurs lands from any graveyard on ETB and attack, while turning excess lands in hand into life, cards, and protection. You ramp aggressively, abuse landfall and land-sacrifice payoffs, and grind value until you assemble a combo or just bury the table in board advantage. Turn to turn you're fetching, cracking, and replaying lands to trigger payoffs repeatedly.
Steals lands from any graveyard, including opponents' fetched/sacrificed lands
Built-in card advantage and lifegain mitigate Jund's resource attrition
Indestructible activation keeps it sticky and protects against board wipes
Excellent landfall and land-sacrifice synergy across Jund's deep land toolbox
Land recursion is slow and grindy without strong landfall payoffs
Activated abilities are mana-hungry and require land cards in hand
Vulnerable to graveyard hate that empties the land fuel
No evasion or innate way to close the game without dedicated wincons
Converts your land-heavy board into a game-ending army of Plant tokens.
Add fast mana and ramp (Sol Ring, fetchlands, Dryad of the Ilysian Grove) to hit land drops faster, then layer in dedicated landfall payoffs and recursion (Crucible, Excavator, Splendid Reclamation). Tighten your wincon package around Avenger, Field of the Dead, or a Scapeshift-Valakut line so the grind actually closes games, and include graveyard protection or discard outlets like Dakmor Salvage to enable looping combos.