
The Master, Transcendent
The Commander
When The Master enters, target player gets two rad counters.
: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
Guide
Gameplan
Pile up rad counters and self-mill to fill graveyards, then use The Master's activated ability to steal or reanimate the fattest creature milled that turn as a 3/3 Mutant under your control. You grind incremental advantage off rad mill triggers while building a board of stolen and recurred bodies, eventually overwhelming the table with creatures or assembling a graveyard combo.
Strengths
- Repeatable, on-command reanimation that hits any player's milled creatures, including opponents'
- Rad counters double as a free mill engine for everyone—fueling both your yard and your targets
- Excellent value in the long game, snowballing bodies every turn
- Sultai colors give access to the best mill, recursion, and tutoring in the format
- Cheap four-mana body that immediately threatens to take over a board
Weaknesses
- Reanimated creatures become vanilla 3/3 Mutants, losing keywords and abilities unless they have static benefits
- Ability is summoning-sick the turn The Master enters and only works on creatures milled THAT turn
- Heavily reliant on the commander—gets taxed and slowed by removal
- Graveyard hate (Rest in Peace, Bojuka Bog) shuts down the engine
- Self-mill can deck you out or feed opponents' graveyard strategies
Key Cards
- Altar of Dementia — Sacrifice your reanimated 3/3s to mill huge piles, refilling targets for The Master to grab again.
- Sidisi, Brood Tyrant — Self-mills on every creature cast and makes blockers while filling the yard for reanimation.
- Mesmeric Orb — Mills everyone each untap, guaranteeing fresh creature cards in graveyards every turn for the tap ability.
- Eternal Witness — Recurs your mill enablers and combo pieces, and is easily reanimated off a milled yard.
- Splinter Twin — Pairs with a tapper-friendly shell, but more relevantly The Master loves any way to untap and reactivate its reanimation.
- Thousand-Year Elixir — Lets The Master reanimate the turn it enters and gives a second activation per turn.
Upgrade Path
Add fast mana (Sol Ring, Arcane Signet, Fellwar Stone) and untap enablers like Thousand-Year Elixir and Magewright's Stone to activate the ability earlier and more often. Tighten the graveyard package with reliable self-mill (Stitcher's Supplier, Hedron Crab, Stinkweed Imp) and protect the commander with Lightning Greaves and Heroic Intervention. For a higher ceiling, lean into a mill wincon with Bruvac the Grandiloquent or build a sacrifice loop with Pitiless Plunderer, Altar of Dementia, and a Blood Artist effect.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Overwhelm the table with a wide board of reanimated and stolen Mutant creatures
- ▸Mill opponents out using rad counters plus Altar of Dementia or Bruvac the Grandiloquent
- ▸Assemble a sacrifice/reanimation loop with payoffs like Blood Artist or Zulaport Cutthroat
- ▸Reanimate enough big bodies to swing for lethal commander damage and beats
Archetypes
- Reanimator — The activated ability is a repeatable, mana-free reanimation spell on a stick targeting any graveyard.
- Mill — Rad counters and self-mill payoffs both fuel the engine and can pivot into a mill kill.
- Aristocrats — Reanimated 3/3 Mutants make perfect sacrifice fodder for value and combo loops.
- Graveyard Value — Sultai recursion lets you grind out the long game by recycling threats and enablers endlessly.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (BGU), by popularity.

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