Smoldering Marsh
Price$0.24 $3.52
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Smoldering Marsh

Land — Swamp Mountain

LegalEDHREC #95

({T}: Add {B} or {R}.)

This land enters tapped unless you control two or more basic lands.

Why is this card good?

Smoldering Marsh is a fine but unspectacular dual land for Rakdos decks — the kind of card you include because it's a typed Swamp Mountain that fixes both colors, not because it excites you. The key tension is the enters-tapped clause. In Commander, where games are slower and you're often unloading lands across many turns, "tapped unless you control two basics" is a real downside — it's effectively always tapped in fetch-heavy or shockland-heavy manabases. It shines in casual/budget builds that run plenty of basics anyway. Wants it: - Budget two-color Rakdos lists that lean on basics - Decks that care about Swamp/Mountain subtypes (Urborg, Blood Moon synergies, fetches, landfall, ramp like Cultivate) Skip it if: you're running an optimized, low-basic manabase, prioritizing untapped fixing, or playing competitively where every tapped land matters. Better untapped duals (shocks, painlands, Blood Crypt) outclass it when budget allows. Solid filler, not a centerpiece.

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Rulings (3)

  • 2015-08-25

    However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads "Destroy target Forest" can target Canopy Vista, while one that reads "Destroy target basic Forest" cannot.

  • 2015-08-25

    Even though these lands have basic land types, they are not basic lands because "basic" doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped.

  • 2015-08-25

    If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.

Discussion (0)