Arthur, Marigold Knight
WURLegendary Creature — Mouse Knight

Arthur, Marigold Knight

Mana value5EDHREC#7,866

The Commander

Haste

Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.

Guide

Gameplan

Arthur is an aggressive Jeskai go-wide commander that cheats a creature into play tapped and attacking every combat. Attack with Arthur plus at least one other creature, dig six deep, and slam a big attacker for free, then rebuy its enter-the-battlefield trigger when it bounces at end of combat. You snowball the board with extra bodies, ETB value, and combat damage until opponents are overwhelmed.

Strengths

  • Free attacker and card advantage every single combat with no setup cost
  • Built-in ETB recursion engine since the cheated creature returns to hand
  • Haste means Arthur attacks the turn he lands
  • Jeskai access to extra combats, anthems, and the best removal/protection

Weaknesses

  • Heavily dependent on Arthur sticking and attacking, so removal stalls you
  • Needs at least one other attacker, so empty boards or sweepers shut it off
  • High creature-count builds can flood and run light on interaction
  • Five mana and combat-reliant makes it slow against fast combo decks

Key Cards

  • Aurelia, the WarleaderAn extra combat means two free creature cheats and double ETB triggers per turn.
  • Combat CelebrantExerts for an additional combat phase to double Arthur's trigger cheaply.
  • Avenger of ZendikarA massive ETB payoff you cheat in and rebuy each combat for floods of Plant tokens.
  • Craterhoof BehemothCheating it in tapped and attacking turns a wide board into a one-shot kill.
  • Ravager WurmRe-castable beater whose fight/ramp ETB recurs every combat off the bounce.
  • Esika's ChariotMakes the extra attacker for Arthur's trigger and snowballs the token plan.

Upgrade Path

Lean into reliable extra-combat enablers (Aurelia, Combat Celebrant, Moraug) and high-impact creatures you'll always be happy to flip off the trigger, while trimming small token-makers that dilute your hits. Add efficient protection like Heroic Intervention and Deflecting Swat so Arthur survives, plus haste/anthem support and a Craterhoof-style finisher. Tighten the curve so you're consistently attacking by turn five and stacking ETB value every combat.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Overwhelming combat damage from a wide hasty board
  • Craterhoof Behemoth or Overrun-style alpha strikes
  • Repeated extra combats fueling lethal swings
  • Cheating in big ETB threats to grind out advantage then close

Archetypes

  • Aggro MidrangeArthur reliably adds a hasty attacker and value each combat to pressure the table.
  • Tokens / Go-WideEasily provides the second attacker and benefits from anthems and Craterhoof finishers.
  • Blink / ETB ValueThe cheated creature returns to hand, letting you replay powerful ETB effects repeatedly.
  • Extra CombatsEach additional combat step retriggers Arthur for more free creatures and damage.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (RUW), by popularity.

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