
Dr. Madison Li
The Commander
Whenever you cast an artifact spell, you get (an energy counter).
, Pay
: Target creature gets +1/+0 and gains trample and haste until end of turn.
, Pay
: Draw a card.
, Pay
: Return target artifact card from your graveyard to the battlefield tapped.
Guide
Gameplan
Cast a steady stream of artifacts to bank energy counters, then convert that energy into card draw, combat buffs, and artifact recursion. You snowball board presence with cheap artifacts and big payoff cogs/affinity threats, using Madison's three tap-abilities as a flexible engine. Win through artifact-fueled value attrition or a dedicated artifact-token/affinity beatdown.
Strengths
- Built-in card advantage engine via the
draw ability
- Energy generation scales effortlessly in a Jeskai artifact deck
- Recursion ability cheats expensive artifacts back from the yard onto the battlefield
- Jeskai colors give premium removal, counterspells, and artifact synergies
Weaknesses
- Madison only taps once per turn, so you must choose between buff, draw, or recursion
- Energy banking is slow without lots of cheap artifacts
- Relies heavily on the commander; she's a removal magnet and abilities cost summoning sickness time
- No native ramp or protection in the rules text
Key Cards
- Aetherflux Reservoir — Pairs with cheap artifact spells and can itself act as a wincon while you generate energy elsewhere.
- The Reality Chip — Cheap artifact that adds card advantage on top of Madison's draw, deepening the engine.
- Sai, Master Thopterist — Turns your artifact-spell density into tokens while you bank energy off each cast.
- Urza, Lord High Artificer — Converts your artifact board into mana and provides a powerful affinity-style win engine.
- Voltaic Construct — Untaps artifacts and, with the right mana rocks, generates infinite mana to fuel everything.
- Sword of the Animist — Cheap equipment that triggers energy and is a great target for Madison's haste/trample buff.
Upgrade Path
Lower your artifact curve with Mishra's Bauble, Ornithopter, and mana rocks to bank energy faster and enable affinity payoffs. Add infinite-mana enablers (Voltaic Construct, Basalt Monolith effects) and a closing outlet like Aetherflux Reservoir or Walking Ballista. Round out with fast mana (Sol Ring, Mana Crypt), strong tutors (Whir of Invention, Enlightened Tutor), and protection (Swiftfoot Boots, Teferi's Protection) to defend the engine.
Core Cards
- Arcade Gannon100%
- Paladin Danse, Steel Maverick100%
- One with the Machine100%
- Expert-Level Safe100%
- Loyal Apprentice100%
- Unexpected Windfall100%
- Ferrous Lake100%
- Rex, Cyber-Hound100%
- Solemn Simulacrum100%
- Behemoth of Vault 0100%
- Talisman of Conviction100%
- Talisman of Progress100%
From 1 Mythicwyrm deck.
Win Conditions
- ▸Aetherflux Reservoir life-loss bursts off chained artifact casts
- ▸Affinity/artifact aggro buffed by Madison's trample and haste
- ▸Infinite-mana combos (Urza, Voltaic Construct) into a game-ending outlet
- ▸Grinding card advantage and recurred bombs to out-value the table
Archetypes
- Artifacts (Affinity/Cogs) — Every artifact cast banks energy, rewarding a high artifact count for draw and recursion.
- Energy — She's a rare RUW energy commander, anchoring synergies with Aetherworks, Aetherflux, and energy payoffs.
- Combo — Untap and mana-rock loops with Voltaic Construct or Urza can generate infinite mana and energy.
- Artifact Tokens/Aggro — Thopter and Construct makers plus her +1/+0 trample/haste buff push wide or tall artifact beatdowns.
Combos
No combos found for this commander on Commander Spellbook.
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