At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
Flood the board with Humans every turn so that each combat triggers Éowyn's token engine, snowballing into a wide, hasty army backed by card draw. You want to play a Human (or several) every turn before combat, swing wide, and refill your hand once you hit six-plus Humans. Close games with overwhelming token swarms, anthems, or one big alpha strike.
Generates two hasty trample tokens nearly every turn, creating fast, recurring board presence
Built-in card advantage rewards going wide with Humans, helping you outlast removal
Jeskai colors give access to the best Human tribal payoffs, anthems, and protection
Tokens have haste and trample, so they pressure life totals immediately and punish chump blockers
Heavily dependent on consistently playing Humans each turn to keep the engine online
Vulnerable to board wipes that erase your wide token swarm
No built-in evasion beyond trample, so stalled boards can shut down your offense
Removing Éowyn slows the deck dramatically; little resilience without her