
Aurelia, Exemplar of Justice
The Commander
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Guide
Gameplan
Aurelia is an aggressive Boros voltron/aggro commander that buffs your team and snowballs counters via Mentor. Each combat she pumps a creature +2/+0 (with trample/vigilance) while distributing +1/+1 counters across attackers, letting you swing wide or all-in on one threat to close games fast.
Strengths
- Cheap 4-mana commander that immediately impacts the board
- Mentor plus the combat trigger grow threats every turn for permanent and temporary advantage
- Plays well both go-wide tokens and go-tall voltron
- Trample/vigilance keep attackers safe and pushing damage through blockers
Weaknesses
- Boros lacks card advantage and ramp without dedicated support
- Highly vulnerable to board wipes and targeted removal on Aurelia
- Combat-focused plan stalls against fogs, heavy blockers, and lifegain
- Few non-combat win paths if the board gets clogged
Key Cards
- Sword of Fire and Ice — Evasion-granting equipment that adds protection, card draw, and reach to a buffed attacker.
- Adeline, Resplendent Cathar — Generates a token army each attack that synergizes with Mentor and go-wide damage.
- Smothering Tithe — Boros's best ramp/card-advantage engine to fuel the aggressive curve.
- Dolmen Gate — Lets you attack with everything risk-free, maximizing Mentor triggers and damage.
- Iroas, God of Victory — Makes attackers unblockable-ish and indestructible in combat, supercharging alpha strikes.
Upgrade Path
Add fast mana and ramp like Smothering Tithe, Sol Ring, and Mana Crypt to outpace opponents, plus double-strike enablers such as Embercleave and Fireshrieker to amplify the +2/+0 buff. Improve resilience with protection equipment (Lightning Greaves, Swiftfoot Boots) and recursion, and lean on extra-combat effects like Aggravated Assault or Combat Celebrant to convert board dominance into one-turn kills.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Wide attacks buffed by Aurelia and anthems for lethal combat damage
- ▸Voltron beats with equipment and the +2/+0 trample buff plus double-strike
- ▸Snowballing Mentor counters turning small creatures into oversized threats
Archetypes
- Aggro/Go-Wide Tokens — Mentor rewards attacking with many creatures and pumping smaller bodies into threats.
- Voltron — The combat-start +2/+0 with trample stacks with equipment to one-shot opponents.
- +1/+1 Counters — Mentor seeds counters that pair with counter-matters payoffs.
Combos
No combos found for this commander on Commander Spellbook.
Related Commanders
Same color identity (RW), by popularity.

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