
Cait Sith, Fortune Teller
The Commander
Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
Guide
Gameplan
Cait Sith turns your library into a steady stream of impulse-draw value: every combat you scry 1, exile the top card to cast it, and pump an attacker by its mana value. You want to flood the board with creatures and attack relentlessly, converting exiled high-cost cards into huge combat damage while grinding card advantage that mono-red usually lacks.
Strengths
- Free card advantage every turn via impulse draw, a rare luxury in mono-red
- Scry 1 smooths draws and sets up the exile for either a castable spell or a big +X/+0 swing
- Cheap, recursive artifact commander that comes down turn 4 and immediately starts generating value
- Rewards a high mana curve—exiling a 7-drop means +7/+0 on an attacker
Weaknesses
- The pump only triggers on your turn at combat, so it does nothing defensively
- Single large attacker is vulnerable to removal or a chump block, wasting the buff
- Mono-red lacks strong interaction and ramp consistency
- Exiled cards are lost if you can't play them that turn, leading to card disadvantage on whiffs
Key Cards
- Fervor — Haste lets newly cast creatures from impulse draw attack immediately with the pump.
- Ogre Battledriver — Stacks +X/+0 effects and grants haste, turning a single buffed attacker into a one-shot threat.
- Embercleave — Pairs with the +X/+0 buff and wide boards to deliver lethal commander or combat damage.
- Reckless Fireweaver — Drains opponents each time an artifact enters, monetizing the artifact-heavy build.
- Wand of Vertebrae — Cheap artifacts and self-mill synergies feed the deck while keeping the curve flexible.
- Sword of Fire and Ice — Equipment that compounds with the buff to make your chosen attacker an unstoppable Voltron threat.
Upgrade Path
Lean into a higher curve so exiled cards translate to bigger buffs, and add ways to break through with trample and evasion (Rancor, Loxodon Warhammer, Embercleave). Improve consistency with mono-red ramp like Mind Stone, Solemn Simulacrum, and treasure makers, plus card-advantage backups so whiffed exiles hurt less. Tighten the deck with strong removal (Chaos Warp, Blasphemous Act) and a few combo finishers such as Aggravated Assault loops for extra combats that multiply Lucky Slots triggers.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Connecting with a single massively buffed attacker (often with trample or Embercleave) for huge or lethal damage
- ▸Going wide with hasty tokens and creatures backed by combat pumps
- ▸Commander/equipment Voltron damage onto one or two players
- ▸Incremental drain from artifact ETB triggers like Reckless Fireweaver
Archetypes
- Voltron — Funnel the +X/+0 buffs and equipment onto one creature for repeated big hits or commander damage.
- Aggro — A wide board of hasty creatures plus combat pumps closes games fast before opponents stabilize.
- Artifacts — Cait Sith is an artifact creature enabling cost reduction, ETB payoffs, and artifact synergies.
- Spellslinger — Impulse-drawing instants and sorceries each turn supports a burn-and-tempo plan.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (R), by popularity.

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