Cloud, Planet's Champion
WRLegendary Creature — Human Soldier Mercenary

Cloud, Planet's Champion

Mana value5EDHREC#7,578

The Commander

During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)

Equip abilities you activate that target Cloud cost {2} less to activate.

Guide

Gameplan

Cloud is a dedicated Boros equipment Voltron commander: suit him up with cheap equipment, swing for double-strike commander damage, and close games fast. On your turn he's effectively unkillable while equipped (double strike + indestructible), so you protect the rest of your gameplan around keeping equipment attached and getting through. Each turn you deploy gear, reduce equip costs by {2}, and reattach as needed to push lethal.

Strengths

  • Built-in double strike makes commander damage (21) trivially reachable—often two connections.
  • Turn-cycle indestructibility shrugs off board wipes and most removal during combat.
  • The {2}-off equip discount lets you move multiple equipments per turn for cheap, enabling explosive reconfiguring.
  • Cheap to recast and immediately threatening, keeping pressure consistent across the game.

Weaknesses

  • Classic Voltron fragility: exile, bounce, -X/-X, and 'can't attack/block' effects ignore indestructibility.
  • Indestructible and double strike only apply on YOUR turn, so he's vulnerable to removal during opponents' turns once equipment comes off.
  • If unequipped, he loses both keywords—gear-hate like Vandalblast or disenchant effects sets you back hard.
  • Tends toward a single-threat strategy that folds to repeatable blockers, fogs, and pillowfort.

Key Cards

  • Colossus HammerCheap equip turns Cloud into a one-shot kill with double strike, and the discount slashes its hefty equip cost.
  • Sword of Feast and FamineProtection and untapping lands lets you re-equip aggressively while dodging two colors of removal.
  • Swiftfoot BootsHexproof plus haste covers his off-turn vulnerability and lets him swing the turn he lands.
  • Sigarda's AidFlash and free attach for equipment lets you suit up at instant speed and respond to removal.
  • Puresteel PaladinFree equips with metalcraft combined with the discount enable absurd repositioning and card draw.
  • Lightning GreavesShroud and haste for zero equip cost protect Cloud the moment he hits play.
  • Open the ArmoryTutors whichever equipment closes the game, whether Colossus Hammer or a Sword.

Upgrade Path

Prioritize protection (Swiftfoot Boots, Lightning Greaves, Heroic Intervention) and evasion (Whispersilk Cloak, trample sources) so Cloud actually connects and survives off-turn. Add fast equip enablers like Sigarda's Aid, Puresteel Paladin, and Stoneforge Mystic plus tutors (Steelshaper's Gift, Open the Armory) to assemble lethal faster. Round out with rituals/ramp and a backup plan such as anthems or a second beater to hedge against single-target removal.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Connecting twice with a Colossus Hammer or Sword for 21+ commander damage.
  • Stacking pump/protection swords and swinging for lethal double-strike trample.
  • Going wide with token support plus an Anthem while Cloud forces damage through.

Archetypes

  • VoltronDouble strike and indestructibility make Cloud the ideal single-creature beatdown threat for commander damage.
  • Equipment AggroHis equip-cost reduction rewards a dense equipment package and rapid suiting up.
  • Boros AggroLow curve plus haste and protection enablers let you race the table out of RW.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (RW), by popularity.

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