
Cloud, Planet's Champion
The Commander
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)
Equip abilities you activate that target Cloud cost less to activate.
Guide
Gameplan
Cloud is a dedicated Boros equipment Voltron commander: suit him up with cheap equipment, swing for double-strike commander damage, and close games fast. On your turn he's effectively unkillable while equipped (double strike + indestructible), so you protect the rest of your gameplan around keeping equipment attached and getting through. Each turn you deploy gear, reduce equip costs by , and reattach as needed to push lethal.
Strengths
- Built-in double strike makes commander damage (21) trivially reachable—often two connections.
- Turn-cycle indestructibility shrugs off board wipes and most removal during combat.
- The
-off equip discount lets you move multiple equipments per turn for cheap, enabling explosive reconfiguring.
- Cheap to recast and immediately threatening, keeping pressure consistent across the game.
Weaknesses
- Classic Voltron fragility: exile, bounce, -X/-X, and 'can't attack/block' effects ignore indestructibility.
- Indestructible and double strike only apply on YOUR turn, so he's vulnerable to removal during opponents' turns once equipment comes off.
- If unequipped, he loses both keywords—gear-hate like Vandalblast or disenchant effects sets you back hard.
- Tends toward a single-threat strategy that folds to repeatable blockers, fogs, and pillowfort.
Key Cards
- Colossus Hammer — Cheap equip turns Cloud into a one-shot kill with double strike, and the discount slashes its hefty equip cost.
- Sword of Feast and Famine — Protection and untapping lands lets you re-equip aggressively while dodging two colors of removal.
- Swiftfoot Boots — Hexproof plus haste covers his off-turn vulnerability and lets him swing the turn he lands.
- Sigarda's Aid — Flash and free attach for equipment lets you suit up at instant speed and respond to removal.
- Puresteel Paladin — Free equips with metalcraft combined with the discount enable absurd repositioning and card draw.
- Lightning Greaves — Shroud and haste for zero equip cost protect Cloud the moment he hits play.
- Open the Armory — Tutors whichever equipment closes the game, whether Colossus Hammer or a Sword.
Upgrade Path
Prioritize protection (Swiftfoot Boots, Lightning Greaves, Heroic Intervention) and evasion (Whispersilk Cloak, trample sources) so Cloud actually connects and survives off-turn. Add fast equip enablers like Sigarda's Aid, Puresteel Paladin, and Stoneforge Mystic plus tutors (Steelshaper's Gift, Open the Armory) to assemble lethal faster. Round out with rituals/ramp and a backup plan such as anthems or a second beater to hedge against single-target removal.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Connecting twice with a Colossus Hammer or Sword for 21+ commander damage.
- ▸Stacking pump/protection swords and swinging for lethal double-strike trample.
- ▸Going wide with token support plus an Anthem while Cloud forces damage through.
Archetypes
- Voltron — Double strike and indestructibility make Cloud the ideal single-creature beatdown threat for commander damage.
- Equipment Aggro — His equip-cost reduction rewards a dense equipment package and rapid suiting up.
- Boros Aggro — Low curve plus haste and protection enablers let you race the table out of RW.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (RW), by popularity.

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