
Ertha Jo, Frontier Mentor
The Commander
When Ertha Jo enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Guide
Gameplan
Ertha Jo turns every targeted activated ability into a two-for-one, so you build a board of cheap creatures with tap-to-target abilities (pingers, Mercenaries, equipment-style buffs) and double their value every turn. You apply pressure incrementally, then explode when you copy a big ability twice to deal lethal or stack massive buffs. The deck plays like an aggro-combo midrange shell that out-grinds opponents through doubled effects.
Strengths
- Doubles any targeted activated ability for free, generating huge card and tempo advantage
- Built-in token on ETB and works from the command zone in a cheap color pair
- Enables redundancy with pingers, Mercenaries, and tap-for-value creatures
- Flexible new targets on the copy lets you split removal/buffs across multiple threats
Weaknesses
- Heavily commander-dependent; removal on Ertha Jo shuts off the engine
- Many enablers are fragile 1/1s vulnerable to board wipes
- Needs setup turns and a critical mass of targeted abilities to pop off
- Can be slow against dedicated combo or fast aggro without interaction
Key Cards
- Goblin Sharpshooter — Untaps on every creature death and each ping is copied, letting you machine-gun the board and players.
- Reyhan, Last of the Abzan — Not in color—skip; instead pingers like Tim effects double their damage with Ertha Jo.
- Heartstone — Cheapens activated abilities so you can fire off doubled effects repeatedly each turn.
- Zealous Conscripts — Threaten-style activated steals and pings synergize, but more importantly cheap untappers extend your engine.
- Umbral Mantle — Untap effect lets a creature's tap ability fire multiple times, multiplying Ertha Jo's copies.
- Brash Taunter — Doubled damage-redirect and ping effects punish opponents while staying recursive.
Upgrade Path
Add untap enablers (Umbral Mantle, Sword of the Paruns, Magewright's Stone) and cost reducers (Heartstone, Zirda) to turn single abilities into repeatable loops. Prioritize tutors and protection for Ertha Jo—Swiftfoot Boots, Heroic Intervention, and Teferi's Protection keep the engine online. Lean into a dedicated pinger like Goblin Sharpshooter as your primary combo finish to convert the value engine into a hard win.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Pinger loops (Goblin Sharpshooter + untappers) doubled by Ertha Jo to deal lethal to all opponents
- ▸Mass +1/+0 buffs copied onto an alpha-strike attack
- ▸Repeatedly copied removal abilities to clear blockers and swing in
- ▸Brash Taunter / damage redirection loops finishing the table
Archetypes
- Spellslinger (activated abilities) — Ertha Jo copies every targeted activated ability, rewarding a deck full of tap-to-ping and pump effects.
- Tokens/Mercenaries — The ETB token and Mercenary buff package give a wide board of cheap activators to copy.
- Aggro/Voltron-pump — Copying +1/+0 and equipment-style abilities can pile damage onto a single attacker for big swings.
- Combo — Untap-loop pieces plus copied damage abilities can assemble lethal pinger loops.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (RW), by popularity.

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