Fynn, the Fangbearer
GLegendary Creature — Human Warrior

Fynn, the Fangbearer

Mana value2EDHREC#2,770

The Commander

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

Guide

Gameplan

Fynn turns deathtouch creatures into poison machines—each combat hit gives a player two poison counters, so you only need five connections to kill someone via infect/poison. Load up on deathtouch creatures, grant deathtouch broadly, and push damage through with evasion, trample, or extra combats. Protect Fynn or keep enough redundancy that one good attack closes the game.

Strengths

  • Extremely fast clock: five deathtouch hits (or fewer with doublers) kills a player regardless of life total
  • Mono-green gives cheap, efficient ramp and resilient creatures
  • Deathtouch creatures double as great blockers/removal, making the board hard to attack into
  • Color identity allows easy access to deathtouch enablers and big mana

Weaknesses

  • Heavily reliant on Fynn being on the battlefield; he's a 2-mana 1/1 that dies to everything
  • Poison is a known threat—archenemy dynamics and instant-speed removal/fog stop you
  • Mono-green struggles with interaction, card draw consistency, and answering combo/control
  • Needs creatures to connect; ground stalls and blockers blunt the plan

Key Cards

  • Fynn, the FangbearerThe engine—every deathtouch combat hit becomes two poison counters, halving your clock.
  • Bow of NyleaGrants deathtouch to all your creatures, turning the whole team into Fynn enablers.
  • Gorgon FlailCheap equipment that gives deathtouch and a buff to a chosen attacker.
  • RancorRecurring trample makes deathtouch creatures punch through chumps and connect.
  • Aggravated AssaultExtra combat steps stack poison fast, often killing a player in one turn.
  • Nylea's ColossusDoubles your power and tramples, but more importantly any deathtouch trampler ends games quickly with extra steps.
  • Lurking PredatorsGrindy value and free deathtouch bodies that keep pressure flowing.

Upgrade Path

Add evasion and trample enablers (Rancor, Whispersilk Cloak, Nylea's Colossus) so deathtouch creatures actually connect, plus extra-combat effects like Aggravated Assault and Seize the Day to compress the clock. Improve protection for Fynn and your attacker (Heroic Intervention, Snakeskin Veil, Lightning Greaves) and round out with efficient green interaction (Beast Within, Krosan Grip) and fast ramp (Sol Ring, mana dorks) to deploy threats and grant deathtouch a turn ahead of schedule.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Connecting with deathtouch creatures for 10 poison counters (5 hits, or fewer with doublers)
  • Extra combat steps via Aggravated Assault or Combat Celebration to deal lethal poison in one turn
  • Going wide with deathtouch grants (Bow of Nylea) and swinging for multiple poison triggers
  • Voltron'd evasive deathtoucher with trample finishing a player quickly

Archetypes

  • Poison/Infect AggroFynn converts deathtouch damage into poison, letting a normal green beatdown win via the alternate poison kill.
  • VoltronSuiting up a single evasive deathtouch creature with trample and protection only needs five connections to win.
  • Stax-lite/PillowA board of deathtouchers deters attacks while you assemble the poison kill at your leisure.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (G), by popularity.

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