
Old Gnawbone
The Commander
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Guide
Gameplan
Old Gnawbone turns combat damage into explosive ramp, generating piles of Treasure that fuel huge spells the same turn. You ramp into the 7-mana Dragon, swing with it (or any creature) for a player's life total in Treasure, then dump that mana into game-ending payoffs. As a 5/5 flier she also clocks fast on her own.
Strengths
- Generates absurd mana from a single combat step, enabling explosive same-turn plays
- Treasures fix colors and ramp simultaneously, even in mono-green
- Evasive 5/5 body that immediately threatens damage and triggers herself
- Synergizes with trample, doublers, and extra-combat effects for snowballing mana
Weaknesses
- Needs to connect in combat, so removal or chump blockers stall the engine
- Costs 7 and dies to any spot removal, costing a big mana investment
- Treasure payoff requires having big spells in hand or she just makes mana
- Vulnerable to board wipes and Treasure-hate; little intrinsic protection
Key Cards
- Xenagos, God of Revels — Doubles a creature's power and grants haste, massively multiplying the Treasure generated on the swing.
- Rapacious Dragon — Cheap Treasure synergy that pairs naturally with Gnawbone's token theme and ramp plan.
- Craterhoof Behemoth — Turns a wide board into a lethal alpha strike that, if not lethal, makes overwhelming Treasure.
- Mana Reflection — Doubles all the Treasure mana you tap, letting you cast everything in your deck in one turn.
- Aggravated Assault — Extra combat steps mean repeat Gnawbone triggers, looping into near-infinite Treasure with enough mana.
- Rite of the Raging Storm — Hasty 5/3 trampling tokens each turn give consistent unblockable-ish damage to fuel Treasure.
Upgrade Path
Add mana doublers (Mana Reflection, Doubling Cube) and power doublers (Xenagos, Berserkers' Onslaught) to multiply Treasure output, plus extra-combat enablers like Aggravated Assault and Combat Celebrant for combo finishes. Include protection such as Heroic Intervention and Swiftfoot Boots to keep Gnawbone alive, and trample-granters like Nylea, Rancor, or Garruk's Uprising to guarantee damage gets through. Cap it with payoffs—Craterhoof, Finale of Devastation, Genesis Wave—that convert sudden mana into wins.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Craterhoof Behemoth or other overrun effect for a lethal alpha strike
- ▸Infinite combats via Aggravated Assault/Combat Celebrant generating lethal Treasure and damage
- ▸Casting a massive X-spell like Walking Ballista or Genesis Wave off Treasure mana
- ▸Beating down with a doubled-power, trampling Old Gnawbone
Archetypes
- Big Mana Ramp — Treasures act as explosive ramp to cast oversized green payoffs and X-spells.
- Combat/Aggro — Evasive and trampling creatures convert damage directly into mana and pressure.
- Combo — Extra-combat effects plus mana doublers can generate functionally infinite Treasure to win.
- Stompy Tokens — Going wide with hasty tokens multiplies combat-damage Treasure triggers.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (G), by popularity.

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