
Peregrin Took
The Commander
Guide
Gameplan
Peregrin Took turns every token-making effect into extra Food, then converts those Foods into card draw to keep the engine churning. You ramp into go-wide token producers, double up on Food generation, and grind value with sacrifice synergies while building a board big enough to crash through with an overrun-style finisher.
Strengths
- Mono-green token doubling gives consistent Food and card advantage in colors that usually struggle to draw
- Cheap three-mana commander that comes down early and immediately upgrades every token engine
- Tons of green ramp lets you deploy threats and refill faster than typical mono-color decks
- Food provides a steady lifegain cushion against aggro and burn
Weaknesses
- No removal or interaction in mono-green; struggles against combo and fast wins
- Relies on having other token makers to fully exploit the additional-Food clause
- Slow to convert Food into a closing threat without a payoff like Trostani or an overrun
- Vulnerable to board wipes that erase your token investment in one swing
Key Cards
- Doubling Season — Stacks with Peregrin Took's replacement so every token effect explodes, including planeswalker loyalty and counters.
- Cultivator Colossus — Mono-green's premier card engine that draws lands while Peregrin Took keeps your hand stocked via Food.
- Trostani's Summoner — Floods the board with tokens that all trigger extra Food, creating a huge swing of value.
- Gilded Goose — On-theme Food producer and early ramp that feeds the sacrifice-three-draw ability.
- Craterhoof Behemoth — The classic green finisher that turns your wide token board into lethal damage.
- Trostani, Selesnya's Voice — Wait—mono-green can't run this; instead lean on Tireless Provisioner to convert tokens into ramp and Food.
Upgrade Path
Add more token doublers and engines—Doubling Season, Parallel Lives, Mondrak, Glory Dominus—to maximize the additional-Food clause, and include strong green ramp like Cultivate, Nature's Lore, and mana dorks to deploy them early. Round out with a hard finisher (Craterhoof Behemoth, Pathbreaker Ibex) and protection such as Heroic Intervention and Asceticism so a wipe doesn't undo your work. To push higher, lean into fast mana (Mana Crypt, Sol Ring) and tutors like Worldly Tutor or Survival of the Fittest to assemble payoffs consistently.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Overrun effects like Craterhoof Behemoth or Overwhelming Stampede turning tokens lethal
- ▸Grinding incremental advantage until a massive token board attacks unopposed
- ▸Lifegain-matters payoffs (e.g. Well of Lost Dreams loops) generating overwhelming card and life advantage
- ▸Cathars' Crusade plus token swarms creating an unstoppable counter-pumped board
Archetypes
- Tokens / Go-Wide — Peregrin Took multiplies every token, building armies that close games with anthems and overruns.
- Food Aristocrats — Stacking Food generators with sacrifice payoffs turns lifegain and draw into a grinding value engine.
- Ramp / Big Mana — Mono-green acceleration powers out token doublers and game-ending payoffs ahead of schedule.
- Lifegain Value — Food's life buffer pairs with lifegain payoffs to stabilize and grind out longer games.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (G), by popularity.

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