Gau, Feral Youth
RLegendary Creature — Human Berserker

Gau, Feral Youth

Mana value2EDHREC#8,617

The Commander

Rage — Whenever Gau attacks, put a +1/+1 counter on it.

At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.

Guide

Gameplan

Gau is a mono-red aggro/burn commander that turns graveyard churn into repeatable group damage. Swing each combat to grow Gau with Rage counters, then make sure a card leaves your graveyard each turn—via impulse draw, flashback, escape, or self-exile effects—so the end step burns every opponent for Gau's power. You win through scaling commander damage in combat plus inevitable burn that hits the whole table simultaneously.

Strengths

  • Hits every opponent each turn, scaling well in multiplayer pods.
  • Rage counters make Gau a cheap, fast-growing commander damage threat.
  • Mono-red impulse draw and flashback naturally trigger the end-step burn with no extra setup.
  • Cheap to recast at 2 mana, so it stays online through removal.
  • Doesn't need to connect in combat to deal the burn damage—dodges blockers.

Weaknesses

  • Mono-red lacks card advantage, ramp, and interaction relative to other colors.
  • The end-step trigger only fires once per turn, capping burn output without power pumps.
  • Vulnerable to lifegain and fog-style stax that blunts both combat and burn.
  • Graveyard hate (Rest in Peace, Bojuka Bog) shuts off the marquee ability.
  • Gau is a small body that dies easily before counters accumulate.

Key Cards

  • Light Up the StageImpulse draw exiles cards from a zone and feeds the cheap card flow, but key is cards leaving graveyard—pair with effects that exile your own yard.
  • Faithless LootingFlashback means it leaves the graveyard when recast, reliably arming the end-step damage trigger.
  • Underworld BreachEscape/recursion constantly removes cards from your graveyard, guaranteeing the burn fires and enabling explosive turns.
  • EmbercleaveBoosts Gau's power to amplify both combat damage and the end-step burn that scales off power.
  • Reckless EndeavorMono-red staples like card-exiling spells ensure something leaves a zone each turn to trigger Gau.
  • Past in FlamesGives all instants/sorceries flashback, repeatedly pulling cards out of your graveyard for the trigger.
  • FireshriekerDouble strike doubles Rage counter growth and Gau's power, indirectly pumping the end-step burn.

Upgrade Path

Add power-doubling and pump (Embercleave, Fireshrieker, Berserkers' Onslaught) so each end-step burn hits harder, and lean into reliable graveyard-exit engines like Underworld Breach and Past in Flames. Improve red's weaknesses with treasure/ritual ramp (Dockside Extortionist, Jeska's Will) and impulse-draw card flow, plus protection like Lightning Greaves and Heroic Intervention substitutes (Deflecting Swat). Tighten the curve and add reach/evasion (Goblin Bombardment, Fervor) to close games before the table stabilizes against you.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Repeated end-step burn ticking every opponent down each turn.
  • Connecting for lethal commander damage with a counter-stacked, equipped Gau.
  • Big alpha-strike turns combining double strike, pump, and the burn trigger.
  • Underworld Breach / Past in Flames loops chaining spells for a large single burst.

Archetypes

  • Burn / Group SlugThe end-step trigger deals damage to each opponent every turn, rewarding a damage-the-whole-table plan.
  • VoltronRage counters and red equipment make Gau a snowballing commander damage threat.
  • SpellslingerFlashback and recursion spells leave the graveyard each turn, naturally feeding Gau's trigger.
  • AggroCheap, fast clock from a 2-mana commander that grows and pings the table simultaneously.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (R), by popularity.

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