Gladiolus Amicitia
RGLegendary Creature — Human Warrior

Gladiolus Amicitia

Mana value6EDHREC#7,484

The Commander

When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.

Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.

Guide

Gameplan

Ramp into Gladiolus, then turn every land drop into a combat trick that pumps a beater with trample to push huge, often lethal damage. You play a midrange landfall deck that floods the board with extra land drops and uses Gladiolus's repeatable +2/+2 to make one creature lethal in a single swing.

Strengths

  • Comes with built-in ramp and land tutoring on cast
  • Repeatable, free combat trick every land drop enables explosive damage
  • Trample makes chump-blocking nearly useless
  • Gruul has excellent land ramp and extra-land-drop payoffs

Weaknesses

  • Six mana and the pump only triggers when lands enter, so a dead board state leaves him passive
  • Targeted removal on the pumped creature blows out your whole turn
  • No card advantage or recursion built in beyond the ETB tutor
  • Single-target buffs make it weak against go-wide and sweepers

Key Cards

  • Scute SwarmEach land drop copies it AND triggers Gladiolus, snowballing board and pump count.
  • Lotus CobraTurns extra lands into mana while every land enter still fires the landfall pump.
  • ExplorationExtra land drops mean multiple +2/+2 trample triggers per turn.
  • Ancient GreenwardenDoubles every landfall trigger, so each land gives +4/+4 trample.
  • Crucible of WorldsLets you replay fetchlands every turn for guaranteed repeatable landfall triggers.
  • Rampaging BalothsMakes a 4/4 trample token on each land drop while you pump it further.

Upgrade Path

Add more extra-land-drop enablers (Exploration, Burgeoning, Azusa, Oracle of Mul Daya) and fetchland/Crucible loops to maximize triggers per turn. Include doublers like Ancient Greenwarden and a hard finisher such as Craterhoof Behemoth or Embercleave, plus protection (Heroic Intervention, Snakeskin Veil) so removal doesn't blow out your pumped attacker.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Connecting with a heavily pumped trampler for commander or one-shot damage
  • Casting an overrun effect like Craterhoof Behemoth after flooding lands
  • Going wide with Scute Swarm/Baloths tokens and pumping a finisher through blockers

Archetypes

  • Landfall AggroHis landfall pump turns extra land drops into repeatable, trample-enabled combat damage.
  • VoltronStacking multiple land drops in a turn can make a single equipped creature a one-shot threat.
  • Big Mana RampThe ETB land tutor and Gruul ramp let you reach giant creatures and overrun finishers fast.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (GR), by popularity.

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