
Ruby, Daring Tracker
The Commander
Haste (This creature can attack and as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add
or
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Guide
Gameplan
Drop Ruby on turn two as a hasty mana dork, ramping you a turn ahead while threatening early damage. Build a midrange board of fatties; once any creature has power 4+, Ruby swings as a 4/4 with haste and you snowball into bigger threats. You grind incremental advantage and close with oversized creatures or trample-based aggression.
Strengths
- Two-mana ramp in the command zone that's always available and hard to keep down
- Doubles as an evasion-light beater that scales with a fatty-heavy board
- Cheap commander frees up your curve for big payoffs and reanimation targets
- Gruul colors give the best ramp and biggest creatures in the format
Weaknesses
- Ruby is fragile—any removal or chump block stalls both your ramp and your beats
- No card advantage engine built in; the deck can run out of gas
- Lacks evasion, so the +2/+2 trigger means little against bigger blockers
- Vulnerable to board wipes that erase your invested mana and creatures
Key Cards
- Sol Ring — Stacks with Ruby's ramp to power out commanders and threats absurdly early.
- Lightning Greaves — Protects fragile Ruby and grants extra haste so your mana dork survives removal.
- Xenagos, God of Revels — Doubles your big creatures' power and grants haste, turning fatties into one-shot kills.
- Beast Whisperer — Fixes the deck's biggest weakness by drawing a card off every creature you cast.
- Etali, Primal Conqueror — A massive payoff for Ruby's ramp that generates explosive value when it attacks.
Upgrade Path
Add fast mana (Mana Crypt, Birds of Paradise, Cultivate) and protection (Heroic Intervention, Lightning Greaves) so Ruby reliably accelerates and survives. Lean into high-impact payoffs—Craterhoof Behemoth, Etali, Apex Devastator—and tutors like Green Sun's Zenith to find your enablers. Trim cute synergy cards for raw efficiency and a couple of board-wipe insurance pieces to rebuild quickly.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Beating down with oversized trampling creatures buffed by Xenagos or counters
- ▸Commander damage from a Ruby pumped and equipped into a Voltron threat
- ▸Casting overwhelming finishers like Etali or Craterhoof Behemoth off ramp
Archetypes
- Big Mana Ramp — Ruby accelerates into expensive bombs faster than most two-color decks.
- Stompy/Midrange — A board of power 4+ creatures makes Ruby a recurring threat while you beat down.
- Voltron-lite — Equipment and Xenagos-style buffs turn Ruby into a fast hasty commander-damage clock.
- +1/+1 Counters — Counter synergies easily push creatures to power 4+ to enable Ruby and snowball.
Combos
- Ruby, Daring Tracker + Bard Class + Kogla, the Titan Ape + Agatha of the Vile Cauldron
→ Infinite LTB, Infinite ETB, Infinite storm count
- Ruby, Daring Tracker + Bard Class + Temur Sabertooth + Agatha of the Vile Cauldron
→ Infinite LTB, Infinite ETB, Infinite storm count
- Ruby, Daring Tracker + Bard Class + Kogla, the Titan Ape + Heartstone
→ Infinite LTB, Infinite ETB, Infinite storm count
- Ruby, Daring Tracker + Bard Class + Temur Sabertooth + Heartstone
→ Infinite LTB, Infinite ETB, Infinite storm count
- Ruby, Daring Tracker + Bard Class + Temur Sabertooth + Training Grounds
→ Infinite LTB, Infinite ETB, Infinite storm count
Combos via Commander Spellbook.
Related Commanders
Same color identity (GR), by popularity.

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