
Glissa Sunslayer
The Commander
First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent.
Guide
Gameplan
Suit up Glissa Sunslayer as a low-cost Voltron threat whose first strike + deathtouch makes her nearly impossible to block profitably, then connect each turn for card advantage and removal. You curve into protection and evasion early, grind value with her triggers, and close games with commander damage or a stacked attacker. Backup beaters and recursion keep pressure on through removal-heavy tables.
Strengths
- Excellent stats for 3 mana: first strike plus deathtouch deters almost any block
- Built-in card advantage and flexible removal on combat damage, hard to fall behind
- Cheap commander means easy recast after removal and fast aggression
- BG gives access to the best removal, ramp, and recursion in the format
Weaknesses
- Damage triggers require connecting, so she's vulnerable to fog, flyers, and chump blockers
- Relies on equipment/auras for evasion, risking two-for-ones to artifact/enchantment hate
- No native evasion means good blockers can wall her even with deathtouch
- Single-creature reliance can stall against heavy board wipes and pillowfort
Key Cards
- Swiftfoot Boots — Hexproof and haste protect Glissa and let her attack immediately after recasting.
- Whispersilk Cloak — Unblockable guarantees her triggers connect while granting shroud protection.
- Rogue's Passage — Reliably pushes her through for commander damage and value triggers.
- Skullclamp — Turns her deathtouch chip kills and your tokens into a relentless card engine.
- Lightning Greaves — Cheap haste and shroud to keep her swinging through removal.
- Nighthawk Scavenger — Another evasive deathtouch threat that complements her aggressive plan.
Upgrade Path
Prioritize cheap evasion and protection (Whispersilk Cloak, Swiftfoot Boots, Rogue's Passage) plus efficient ramp like Sol Ring and signets to deploy and re-suit her fast. Add interaction-heavy staples (Assassin's Trophy, Toxic Deluge, Heroic Intervention) and recursion to outlast removal. For higher power, lean into commander-damage acceleration with Embercleave-style payoffs unavailable in BG by using doublers like Grafted Wargear and instant-speed protection to guarantee lethal hits.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸21 commander damage off an evasive, equipped Glissa
- ▸Grinding the table out with relentless card advantage and removal
- ▸Backup evasive deathtouch beaters and token swarms closing the game
Archetypes
- Voltron — Her cheap cost, first strike, and deathtouch make her an ideal recurring equipment/aura carrier for commander damage.
- Midrange Value — Repeated draw and removal triggers grind out card advantage in attrition wars.
- Stax/Disruption — Counter removal and enchantment destruction let her dismantle key permanents while pressuring life totals.
Combos
No combos found for this commander on Commander Spellbook.
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