Yargle and Multani
BGLegendary Creature — Frog Spirit Elemental

Yargle and Multani

Mana value6EDHREC#2,942

The Commander

Guide

Gameplan

Yargle and Multani is an 18/18 for six mana that wants to connect once or twice for lethal commander damage—21 in two swings or one with a small buff. Ramp it out early, protect it with hexproof/trample/evasion, and swing for the kill; when it dies you draw cards equal to your greatest creature power, refueling for the next attempt.

Strengths

  • Massive 18/18 body that kills via commander damage in just one connected swing plus a tiny buff, or two unmodified hits
  • Built-in card advantage on death (draw equal to greatest power) makes it hard to grind out
  • Black and green give the best ramp, tutors, recursion, and protection in the format
  • Threatens lethal as early as turn 4-5 with ramp

Weaknesses

  • A single removal spell or chump blocker neutralizes the whole gameplan if you're underbuilt
  • No evasion or protection baseline—needs heavy support to actually land hits
  • Telegraphs the threat; the table will hold up answers for your one big creature
  • Rising commander tax punishes repeated recasts if it keeps dying without value

Key Cards

  • RancorCheap, recurring trample plus +2 power pushes Yargle into one-shot commander-damage range.
  • Rogue's PassageReliably makes Yargle unblockable so 18 (or 21) damage connects on demand.
  • Swiftfoot BootsHexproof and haste let Yargle attack the turn it lands while dodging targeted removal.
  • BerserkDoubles power for a guaranteed one-shot kill, and the eventual death triggers a huge draw.
  • Heroic InterventionProtects your whole board and Yargle from a sweeper or spot removal at instant speed.
  • Snake UmbraTotem armor saves Yargle from destruction while adding evasion-agnostic card draw on damage.

Upgrade Path

Lean harder into one-shot enablers—add double-strike (Fireshrieker, Grappling Hook), unblockable, and protection so a single attack ends a player. Tighten the mana with fast rocks and ramp (Sol Ring, Three Visits, Nature's Lore) to deploy Yargle by turn 3-4, and run cheap recursion like Malakir Rebirth and Persist to keep recasting cheaply rather than paying tax.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • One-shot commander damage via trample/double strike or pump (Berserk, Rancor)
  • Two unblocked swings dealing 21+ commander damage with evasion like Rogue's Passage
  • Grinding the table down with repeated big swings refueled by Yargle's death-draw

Archetypes

  • VoltronAn 18/18 commander only needs a hair of help to deal lethal commander damage, making auras and equipment the core plan.
  • Big Mana BeatdownBG ramp accelerates Yargle out fast and powers double-strike or pump effects to close instantly.
  • ReanimatorBlack recursion brings Yargle back cheaply each time it dies, dodging commander tax and abusing its draw trigger.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (BG), by popularity.

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