
Haytham Kenway
The Commander
Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
Guide
Gameplan
Build a wide, evasive Knights battalion in Azorius, pump your team with Haytham's anthem, and grind through combat while controlling the board. Haytham's ETB acts as repeatable removal—blink or recast him to keep exiling threats—while your buffed Knights close the game with efficient beatdowns backed by white removal and blue protection.
Strengths
- Built-in anthem (+2/+2) makes even cheap Knights hit hard
- ETB removal that scales with opponent count and can be reused via blink/recast
- Azorius gives premium removal, counterspells, and protective interaction
- Knight tribal has deep, cheap, aggressive support in white
Weaknesses
- Anthem and ETB are wasted in non-tribal builds—heavily reliant on Knights
- Losing Haytham returns all exiled creatures, swinging the board against you
- UW lacks ramp and card advantage compared to other color pairs
- Vulnerable to board wipes that erase your wide, low-toughness army
Key Cards
- Benalish Marshal — Stacks another anthem on top of Haytham to push lethal combat damage fast.
- Knight Exemplar — Gives your Knights indestructible, protecting the team through wraths and combat.
- Eldrazi Displacer — Repeatedly blinks Haytham to re-trigger his exile removal each turn.
- Sram, Senior Edificer — Refills your hand off the equipment and auras that power up your Knights.
- Smothering Tithe — Solves UW's ramp and card-flow problems, fueling a faster, more resilient board.
- Path to Exile — Cheap, unconditional removal to clear blockers or threats your ETB missed.
Upgrade Path
Add efficient blink enablers (Eldrazi Displacer, Restoration Angel, Flickerwisp) to abuse the exile ETB, and shore up ramp/draw with Smothering Tithe, Esper Sentinel, and Mind's Desire-style payoffs. Tighten the curve toward cheap, evasive Knights and add overrun effects like Coat of Arms or Door of Destinies to break board stalls, plus protection like Heroic Intervention or Teferi's Protection against wraths.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Wide Knight battalion buffed by Haytham and other anthems for lethal combat
- ▸Single voltron Knight loaded with equipment swinging through protection
- ▸Repeated blink of Haytham to strip every opponent's best blocker, then attack
Archetypes
- Knights Tribal Aggro — Haytham's anthem and protection turn a wide Knight board into a fast, hard-to-block clock.
- Blink/Flicker — Flickering Haytham re-uses his exile ETB as repeatable, scalable removal.
- Voltron/Equipment — Knight payoffs and white equipment let you load up a single buffed Knight to swing big.
- Aggro-Control — Azorius interaction backs up the beatdown, keeping the board clear while you race.
Combos
No combos found for this commander on Commander Spellbook.
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