Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
Inalla is a Grixis Wizard tribal commander that abuses ETB-heavy Wizards by copying them via Eminence for just , getting double value the moment they hit the battlefield. You ramp into a wide Wizard board, chain enters-the-battlefield triggers and tutors, then either grind opponents out with value loops or assemble a fast combo to end the game. The tap-five-Wizards ability is a backup wincon that drains for 7 repeatedly.
Eminence works from the command zone, so the engine is online even before you cast Inalla
Doubles every powerful Wizard ETB (tutors, removal, card draw) for a single mana
Grixis access to the best tutors, ramp, removal, and combo pieces in the format
Multiple distinct win paths: tribal beatdown, ETB value loops, and dedicated combos
Token copies are exiled at end step, so the value is one-shot unless you can blink or keep them
Heavily reliant on Wizard creatures, making it vulnerable to board wipes and targeted creature hate
Many combos require specific pieces, so a disrupted draw can leave the deck slow
Three-color mana base with double-pip costs can stumble on early turns