
Nissa, Worldsoul Speaker
The Commander
Landfall — Whenever a land you control enters, you get (two energy counters).
You may pay eight rather than pay the mana cost for permanent spells you cast.
Guide
Gameplan
Ramp into a flood of land drops to bank energy, then dump big permanents for free by paying 8 energy each. You want to chain extra land plays, generate huge energy reserves, and cheat out high-impact creatures, planeswalkers, and artifacts to overwhelm the table. Late game you're casting multiple bombs per turn without touching your mana.
Strengths
- Effectively free casting of expensive permanents once energy accumulates
- Strong synergy with extra land drops and land-recursion engines
- Mono-green consistency with deep ramp and tutoring for lands
- Energy alt-cost dodges color requirements, letting you splash powerful effects
Weaknesses
- Energy only pays for permanents, so no interaction via instants/sorceries
- Slow to come online without enough land-drop enablers
- Removal of Nissa shuts off energy generation entirely
- Mono-green lacks counterspells and flexible removal
Key Cards
- Exploration — Extra land drops double as extra landfall triggers, accelerating energy generation.
- Azusa, Lost but Seeking — Two additional land plays per turn means up to six energy each turn from drops alone.
- Tireless Provisioner — Makes Treasure or Food on landfall, providing both ramp and additional sac fodder.
- Scapeshift — Drops a pile of lands at once for a massive energy windfall to unload your hand.
- Crucible of Worlds — Replays fetchlands and sacrificed lands to keep landfall and energy flowing.
- Field of the Dead — Turns your land-heavy strategy into a token army that closes games.
Upgrade Path
Maximize extra-land-drop effects (Oracle of Mul Daya, Burgeoning, Wayward Swordtooth) and land tutors (Crop Rotation, Sylvan Scrying) to flood energy fast. Add the biggest impact permanents you can—Craterhoof Behemoth, Apex Devastator, planeswalkers, and game-ending artifacts—since energy makes their cost irrelevant. Round out with protection like Heroic Intervention and reliable recursion (Crucible of Worlds, Ramunap Excavator) to keep the engine resilient.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Overwhelm with cheated-out fatties like Craterhoof Behemoth or Ghalta
- ▸Zombie army from Field of the Dead grinding the table down
- ▸Avenger of Zendikar plus landfall payoffs for a token swarm alpha strike
Archetypes
- Landfall Ramp — Every land drop feeds energy, rewarding fetchlands and extra-land-drop effects.
- Big Mana / Cheat-out Permanents — Energy lets you deploy expensive bombs for free, ignoring their mana costs.
- Tokens / Lands Matter — Field of the Dead and Avenger of Zendikar convert lands into overwhelming board presence.
Combos
No combos found for this commander on Commander Spellbook.
Related Commanders
Same color identity (G), by popularity.

Azusa, Lost but Seeking
EDHREC #305

Toski, Bearer of Secrets
EDHREC #381

Selvala, Heart of the Wilds
EDHREC #447

Ghalta, Primal Hunger
EDHREC #474

Six
EDHREC #551

Goreclaw, Terror of Qal Sisma
EDHREC #673

Peregrin Took
EDHREC #777

Ashaya, Soul of the Wild
EDHREC #803

Rishkar, Peema Renegade
EDHREC #805

Kodama of the West Tree
EDHREC #818

Jaheira, Friend of the Forest
EDHREC #876

Old Gnawbone
EDHREC #889