Ojer Kaslem, Deepest Growth // Temple of Cultivation (Ojer Kaslem, Deepest Growth)
GLegendary Creature — God // Land

Ojer Kaslem, Deepest Growth // Temple of Cultivation

Mana value5EDHREC#1,911

The Commander

Trample

Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.

When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.

(Transforms from Ojer Kaslem, Deepest Growth.)

{T}: Add {G}.

{2}{G}, {T}: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.

Guide

Gameplan

Resolve Ojer Kaslem, swing for big trample damage, and flood the board with free creatures and lands off its combat trigger. You ramp into a fat, evasive beater and snowball card advantage every combat while the death-into-land insurance makes it hard to permanently answer.

Strengths

  • Free, repeatable cheat-into-play of creatures and lands on combat damage
  • Built-in recursion: dies into an indestructible-ish land that flips back
  • Trample and natural size make connecting easy
  • Mono-green ramp keeps it castable early and often

Weaknesses

  • Damage trigger requires connecting, so flyers/menace blockers and removal slow it
  • Hits are random reveals, so consistency varies without top-deck control
  • Mono-green lacks counterspells and flexible interaction
  • Goes wide on permanents but lacks innate evasion beyond trample

Key Cards

  • Rampaging BalothsLands you drop off the trigger each make a 4/4, snowballing board state fast.
  • Sylvan LibrarySculpts the top of your library so the combat reveals hit your bombs and lands.
  • Craterhoof BehemothA free cheat off the trigger that ends the game, and a payoff for the wide board.
  • Rite of ReplicationKicked copies of Ojer multiply triggers and trample damage for explosive value.
  • Doubling SeasonDoubles token and counter payoffs while Ojer floods the board with permanents.

Upgrade Path

Add top-deck manipulation (Sylvan Library, Sensei's Divining Top, Scroll Rack) so combat reveals reliably hit bombs and lands. Layer in trample/evasion enablers and extra-combat effects (Berserk, Aggravated Assault) plus protection like Heroic Intervention and Lightning Greaves. Cap it with payoffs such as Craterhoof Behemoth, Rampaging Baloths, and Avenger of Zendikar to convert the board into a kill.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Craterhoof or overrun effect with a wide board
  • Repeated big trample swings from a buffed Ojer
  • Free-cast bombs (Craterhoof, Avenger of Zendikar) snowballing into lethal
  • Landfall token armies overwhelming the table

Archetypes

  • Big Mana StompyRamps into fatties and uses Ojer's trample plus free creatures to overrun.
  • Toolbox ValueEach connection digs and deploys threats and lands for relentless card advantage.
  • LandfallPutting lands directly into play from the trigger fuels landfall payoffs every turn.
  • Reanimator/CheatStacking the top with huge creatures lets you slam them for free on damage.

Combos

Combos via Commander Spellbook.

Related Commanders

Same color identity (G), by popularity.

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