
Shroofus Sproutsire
The Commander
Trample
Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Guide
Gameplan
Build a mono-green Saproling army, then push damage through with trample to exponentially multiply your tokens via Shroofus's combat trigger. Each turn you flood the board, pump the team, and swing to convert combat damage into more Saprolings, snowballing toward a lethal overrun. Ramp early, deploy token engines, and protect Shroofus so the doubling loop keeps compounding.
Strengths
- Explosive, self-reinforcing token generation — one big trampling hit can double or triple your board
- Mono-green consistency with deep ramp and excellent fight/overrun finishers
- Goes very wide quickly, making board wipes painful for opponents to fully recover from
- Cheap commander (MV3) that comes down early and immediately threatens snowball
Weaknesses
- Relies on combat connecting; pillowfort, fogs, and big blockers stall the engine
- Vulnerable to board wipes — your whole strategy is on the battlefield
- Mono-green means little interaction, no counterspells, and weak removal for problem permanents
- Slow to close if Shroofus is repeatedly removed before combat triggers fire
Key Cards
- Verdurous Gearhulk — Dumps four +1/+1 counters to push a Saproling for huge trampling damage and a massive token payoff.
- Craterhoof Behemoth — Turns your wide Saproling board into overwhelming trample damage that triggers Shroofus en masse.
- Slimefoot, the Stowaway — A Saproling payoff and engine that drains and replenishes tokens, pairing perfectly with Shroofus's swarm.
- Tendershoot Dryad — Makes a Saproling every upkeep and Ascends to give your whole team +2/+2, fueling and amplifying the swarm.
- Doubling Season — Doubles every Saproling token Shroofus and your other makers create, accelerating the snowball.
- Overwhelming Stampede — Grants trample and a massive pump based on your biggest creature, ideal for a lethal Saproling alpha strike.
Upgrade Path
Add token doublers (Doubling Season, Parallel Lives, Anointed Procession) and anthem/overrun effects (Beastmaster Ascension, Pathbreaker Ibex) to make every combat lethal, plus protection like Heroic Intervention and Asceticism to survive wipes. Tighten the ramp suite with Sol Ring, mana dorks, and Cultivate so you deploy threats and overrun ahead of curve. Include trample enablers (Rancor, Nylea, Garruk) so blockers never stop the snowball.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Craterhoof Behemoth or Overwhelming Stampede alpha strike for lethal trample
- ▸Aristocrats drain via Slimefoot/Zulaport Cutthroat as tokens die and remake
- ▸Repeated combat triggers doubling the board into an unblockable overrun
- ▸Single buffed trampler punching through for a massive token payoff each turn
Archetypes
- Tokens — Shroofus's trigger and trample turn a Saproling swarm into an exponentially growing army.
- +1/+1 Counters — Pumping a single Saproling lets one connection generate a huge wave of new tokens.
- Aristocrats — Saproling sacrifice payoffs like Slimefoot and Blood Artist convert the endless tokens into reach and drain.
- Stompy/Aggro — Mono-green ramp into anthems and overrun effects pressures the table fast through trample.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (G), by popularity.

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