Spider-Man, Miles Morales
GLegendary Creature — Spider Human Hero

Spider-Man, Miles Morales

Mana value6EDHREC#8,276

The Commander

Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.)

Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.

Guide

Gameplan

Spider-Man, Miles Morales is a mono-green go-wide counters payoff: flood the board with creatures, then have Miles enter or attack to pump your entire team with +1/+1 counters and trample, swinging for lethal commander damage spread across many bodies. You ramp early, deploy a wide board, and use repeated attack triggers to snowball counters until your team punches through any blockers.

Strengths

  • Anthem-on-a-stick that scales every combat, getting better the wider you go
  • Trample on the whole team means chump blockers barely matter
  • Vigilance lets Miles attack and still defend, and he triggers on both ETB and attack
  • Mono-green gives access to the format's best ramp, recursion, and counter synergies
  • Counters are permanent, so even one or two attacks leave a lasting board advantage

Weaknesses

  • Six mana for a payoff that needs an existing board to matter—stalls if cast into nothing
  • Heavily reliant on the commander; loses tempo if he's repeatedly removed or you're hit with a board wipe
  • Mono-green struggles with interaction, lacking counterspells and efficient removal
  • Vulnerable to fog effects, mass blink, and flyers since the team is grounded
  • Slow against dedicated combo decks that ignore the board

Key Cards

  • Hardened ScalesMultiplies every counter Miles distributes across your whole board for explosive growth.
  • Branching EvolutionDoubles the +1/+1 counters from each enter/attack trigger, turning the team enormous fast.
  • Cathars' CrusadeStacks with Miles so every creature you cast also pumps the team, compounding the go-wide plan.
  • Craterhoof BehemothClassic mono-green finisher that converts a wide, trampling board into immediate lethal damage.
  • Tireless ProvisionerGenerates ramp and treasure off your token-heavy board to power out big plays.
  • SkullclampTurns your small tokens into a card-draw engine, refueling the go-wide strategy.

Upgrade Path

Lean into counter doublers (Hardened Scales, Branching Evolution, Doubling Season) and proliferate effects to make each trigger exponential. Add fast mana like Sol Ring, Nature's Lotus, and dorks to deploy Miles ahead of curve, plus protection like Heroic Intervention and Tyvar's Stand to defend the board. Top it off with redundant finishers (Craterhoof, Pathbreaker Ibex, Overwhelming Stampede) so any wide turn becomes lethal.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Overrun-style alpha strikes with trample damage spread across a wide, counter-pumped board
  • Craterhoof Behemoth or Overwhelming Stampede for a one-shot finish
  • Repeated Miles attacks snowballing into unblockable lethal commander and creature damage

Archetypes

  • +1/+1 CountersHis repeatable team-wide counter distribution is a natural shell for counter doublers and proliferate.
  • Tokens / Go-WideThe more creatures you control, the more total counters and trample damage each trigger produces.
  • Stompy AggroVigilance and trample on a growing team let you attack relentlessly while staying defended.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (G), by popularity.

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