
The Cyber-Controller
The Commander
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.
Guide
Gameplan
Cast The Cyber-Controller, mill your opponents, and steal every creature you hit as a face-down 2/2 artifact Cyberman that your anthem immediately pumps. From there you build a wide board of artifact creatures, recur the Controller to keep harvesting opponents' libraries, and close with anthem-boosted swings, sacrifice payoffs, or artifact-token synergies.
Strengths
- Repeatable theft and mill that grows your board while attacking opponents' libraries
- Built-in anthem makes every artifact creature and stolen Cyberman bigger
- Cheap 3-mana body in efficient Dimir colors with strong recursion and protection options
- Synergizes with both artifact-matters and Cyberman/typal payoffs
Weaknesses
- Wraths and board wipes hit your whole go-wide plan and the anthem at once
- Stolen creatures arrive as vanilla 2/2s, losing their abilities
- Relies on opponents milling actual creatures—creature-light pods give little value
- Removal of the Controller shrinks every other artifact creature you control
Key Cards
- Ashnod's Altar — Turns stolen Cybermen and artifact tokens into mana for explosive recasts and combos.
- Phyrexian Reclamation — Repeatedly returns the Controller to hand so you can re-mill and re-steal each turn.
- Skullclamp — Draws a torrent of cards off cheap 2/2 Cybermen and dying artifact creatures.
- Urza, Lord High Artificer — Converts your wide artifact-creature board into mana and a powerful blue engine.
- Cyberman Patrol — On-theme Cyberman payoff that rewards and grows your typal artifact board.
- Training Grounds — Slashes activation costs across an artifact-heavy build full of expensive abilities.
Upgrade Path
Add fast mana and recursion (Phyrexian Reclamation, Feldon-style loops, sac altars) to recast the Controller every turn for relentless theft and mill. Lean into either an aristocrats package (Blood Artist, Zulaport Cutthroat, free sac outlets) or an artifact-combo engine (Urza, Training Grounds, cost reducers) for deterministic kills. Protect your investment with counterspells and instant-speed protection so a single wrath doesn't erase the anthem and your whole board.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Anthem-boosted alpha strikes with a wide artifact-creature army
- ▸Aristocrats drain via Blood Artist effects sacrificing Cybermen and tokens
- ▸Mill opponents out by repeatedly recasting the Controller
- ▸Artifact combo finishes using sac altars plus recursion engines
Archetypes
- Artifacts/Tokens — The anthem and theft fill the board with artifact creatures that scale with artifact payoffs.
- Aristocrats — Stolen Cybermen and tokens are free fodder for sacrifice engines and drain effects.
- Theft/Mill — Its ETB literally steals creatures from opponents' libraries while milling them out.
- Cyberman Typal — It creates and buffs a tribe of artifact Cybermen for typal lords and payoffs.
Combos
No combos found for this commander on Commander Spellbook.
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