
Ertai Resurrected
The Commander
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Guide
Gameplan
Ertai Resurrected is a flash control commander who comes down at instant speed to either counter a key spell/ability or kill a creature/planeswalker, all while you durdle with permission and removal. You hold up mana, react to threats, and grind opponents out of resources before closing with a compact combo or evasive threats. The card-draw downside is real, so you build to make those draws meaningless or to recur Ertai repeatedly.
Strengths
- Flash plus a flexible removal/counter ETB makes Ertai a reactive threat that demands answers at any time
- Can counter activated and triggered abilities, hitting fetchlands, mana rocks, and combo triggers most counterspells miss
- Blink and reanimation turn Ertai into a repeatable Counterspell-on-a-stick
- Strong in Dimir control shells with access to the best removal and card advantage
Weaknesses
- Every mode hands an opponent a card, accelerating the very player you're trying to slow
- As a 3/2 body it's fragile and a removal magnet, taxing your reanimation/blink package
- One-shot ETB unless you invest in flicker/recursion engines
- Dimir lacks fast mana and ramp, so holding up interaction strains your mana
Key Cards
- Ephemerate — Cheaply reblinks Ertai for a second counter or kill, and buys back the trigger twice.
- Deadeye Navigator — Soulbond gives repeatable blinks, turning each untap into another Ertai counter or removal.
- Conjurer's Closet — End-step blink reliably recurs Ertai's ETB every turn for incremental control.
- Reanimate — Cheaply returns Ertai from the yard after it dies, refiring the counter/kill mode.
- Talrand, Sky Summoner — Synergizes with the spell-heavy shell, building a board while you hold up interaction.
- Cyclonic Rift — The premier blue blowout that lets your reactive deck pivot to a decisive closing turn.
Upgrade Path
Add the best low-cost interaction (Mana Drain, Force of Negation, Swan Song) and fast mana (Mana Crypt, signets) so you can hold up Ertai while developing. Lean into a flicker/reanimation engine—Ephemerate, Deadeye Navigator, Conjurer's Closet, Reanimate—to make the ETB repeatable. Tighten the wincon with a tutorable combo or efficient evasive threats so your control shell can actually close before the extra cards you gave away matter.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Grind opponents out and win with evasive or recurring threats over time
- ▸Assemble a compact combo (e.g., Deadeye Navigator loops) once the board is controlled
- ▸Cyclonic Rift overload into an unanswerable alpha strike
- ▸Mill or commander-damage finish via Dimir staples once you stabilize
Archetypes
- Control — Flash, counters, and removal on a recurrable body let you police the whole table.
- Blink — Flicker effects refire Ertai's ETB to repeatedly counter spells or destroy threats.
- Reanimator — Cheap reanimation recurs Ertai for value after it's killed or sacrificed.
- Spellslinger — A heavy instant/sorcery package pairs with payoffs while supporting the reactive plan.
Combos
No combos found for this commander on Commander Spellbook.
Related Commanders
Same color identity (BU), by popularity.

Talion, the Kindly Lord
EDHREC #1,522

The Scarab God
EDHREC #1,726

Toxrill, the Corrosive
EDHREC #2,317

Yuriko, the Tiger's Shadow
EDHREC #2,407

Wilhelt, the Rotcleaver
EDHREC #2,617

Basim Ibn Ishaq
EDHREC #2,915

Satoru, the Infiltrator
EDHREC #3,057

Gríma, Saruman's Footman
EDHREC #3,168

Obyra, Dreaming Duelist
EDHREC #3,371

Alela, Cunning Conqueror
EDHREC #3,411

Rona, Herald of Invasion // Rona, Tolarian Obliterator
EDHREC #3,418

Emet-Selch of the Third Seat
EDHREC #3,458