
Tifa Lockhart
The Commander
Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
Guide
Gameplan
Tifa is a mono-green Voltron beater that snowballs into lethal commander damage in a single turn. You ramp out lands, then chain multiple land drops with extra-land effects to repeatedly double her power before swinging with trample. The deck wins fast by stacking landfall triggers in one combat step and pushing huge damage through.
Strengths
- Cheap two-mana commander that comes down early and pressures the table immediately
- Exponential power growth—each land doubles her, so two or three drops a turn make her enormous
- Trample built in means chump blockers barely slow her down
- Mono-green gives the best ramp, fetch effects, and land-recursion in the format
- Resilient access to extra land drops and fight/protection spells in green
Weaknesses
- Classic Voltron fragility: a single removal spell or board wipe resets your investment
- Relies on landfall, so a stalled hand with no extra lands fizzles the power doubling
- Power resets at end of turn—you must commit the whole loop in one combat
- No evasion beyond trample, so flying/menace blockers and fog effects can stall
- Mono-green struggles to interact with the stack and protect itself from counters/control
Key Cards
- Scute Swarm — Not core, but green's landfall payoffs show the support density; better picks below double down on land drops.
- Exploration — Lets you play extra lands each turn, fueling multiple power-doubling triggers in one turn.
- Burgeoning — Drops extra lands off opponents' turns and explodes your landfall count on your combat turn.
- Azusa, Lost but Seeking — Two additional land drops means up to triple-doubling Tifa's power in a single turn.
- Rampaging Baloths — Provides redundancy and a beefy body, but the synergy is the recurring landfall triggers with Tifa.
- Crucible of Worlds — Replays fetchlands and lands from the yard to manufacture endless landfall doublings.
- Ramunap Excavator — A creature version of Crucible that lets you recur and re-drop lands for repeated triggers.
- Snake Umbra — Totem armor protects Tifa from removal while she carries your commander-damage clock.
- Khalni Heart Expedition — Cheap ramp that puts two lands into play, chaining doublings while accelerating you.
Upgrade Path
Maximize extra-land-drop effects (Exploration, Burgeoning, Azusa, Oracle of Mul Daya) and land recursion (Crucible, Ramunap Excavator) so you reliably get three-plus doublings per turn. Add protection and evasion—Snake Umbra, Heroic Intervention, Lightning Greaves, and a Rogue's Passage or trample/double-strike enabler like Berserk—to ensure the kill lands. Tighten the mana base with cheap fetchlands (Wooded Foothills, etc.) that trigger landfall and thin lands, and include a fast-mana suite (Sol Ring, Mana Vault, green dorks) to deploy Tifa and her enablers ahead of the curve.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸One-shot commander damage: chain land drops to balloon Tifa's power and trample over for 21+
- ▸Connecting with double strike or extra combats to halve the lands needed for lethal
- ▸Wide green stompy boards backing up Tifa as the primary threat
Archetypes
- Voltron — Tifa is a self-contained commander-damage threat that doubles into one-shot range.
- Landfall — Her ability rewards every land entering, making extra-land-drop engines the backbone of the deck.
- Lands / Ramp — Fetchlands, land recursion, and ramp double as both acceleration and combat payoffs.
- Stompy Aggro — Green beatdown shells with hexproof and trample let her close games quickly and aggressively.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (G), by popularity.

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