Urtet, Remnant of Memnarch
WUBRGLegendary Artifact Creature — Myr

Urtet, Remnant of Memnarch

Mana value3EDHREC#7,234

The Commander

Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.

At the beginning of combat on your turn, untap each Myr you control.

{W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn.

Guide

Gameplan

Flood the board with Myr tokens and ramp via Myr creatures, then untap them all each combat to either swing for lethal or generate huge mana. Urtet's 5-color activated ability turns every Myr into a serious threat with +3/+3 each, while untapping mana Myr enables explosive turns and combo lines.

Strengths

  • Five-color identity means access to every removal, ramp, and tutor in the format
  • Doubles as a token engine and a tribal anthem in one card
  • The untap-all-Myr trigger creates infinite/near-infinite mana loops with mana Myr
  • Myr are colorless and cheap, so the deck curves out fast and floods boards quickly

Weaknesses

  • Heavily reliant on the commander; board wipes and commander hate gut the strategy
  • WUBRG-intensive abilities demand precise five-color mana that can stumble
  • Tokens are individually fragile to sweepers and edicts
  • Without Urtet untapping Myr, the deck loses much of its mana and combat punch

Key Cards

  • Palladium MyrUntapped each combat by Urtet, it powers out the WUBRG activation and big mana turns.
  • Gilded LotusReliable five-color mana to fuel Urtet's expensive untap-and-pump ability.
  • Myr BattlesphereMakes four Myr tokens on entry and turns a wide Myr board into a huge alpha strike.
  • Training GroundsSlashes the cost of Urtet's WUBRG ability, making per-combat pumps trivial.
  • Door of DestiniesStacks counters every Myr cast, snowballing the token army into a lethal force.
  • Cabal CoffersBig colorless ramp that helps fund five-color, mana-hungry activations.

Upgrade Path

Add fast mana and fixing (Mana Crypt, Chrome Mox, Jeweled Lotus, dual lands, Birds of Paradise) to reliably hit WUBRG early. Lean into combo with Intruder Alarm, Training Grounds, and infinite-mana payoffs like Walking Ballista or Blue Sun's Zenith, and include protection (Heroic Intervention, Teferi's Protection, Swiftfoot Boots) to shield your commander-dependent board. Replace weak vanilla Myr with mana producers and tutors (Demonic Tutor, Fabricate) to find your engine pieces faster.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Alpha strike with Urtet's +3/+3-per-activation on a wide Myr board
  • Infinite mana via untapped mana Myr funneled into a Myr token finisher or X-spell
  • Myr Battlesphere or overrun effects converting tokens into lethal damage
  • Grinding incremental anthem/counter growth into combat dominance

Archetypes

  • Tribal AggroMyr tokens plus Urtet's pump close games through wide, repeatable combat damage.
  • ComboUntapping mana Myr each turn (and with effects like Intruder Alarm) enables infinite mana and Myr token loops.
  • Tokens/Go-WideEvery Myr spell makes a token, snowballing into an overwhelming board.
  • Artifact RampMana Myr and artifact rocks build toward explosive, mana-rich turns.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (BGRUW), by popularity.

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